If you're reading this: That you so much for playing my game! The page description is currently out of date as of time of writing, but in short, for my round 2 submission I made a few big changes:
1. QTE: To capture an enemy tank's abilities, destroy that tank, then inside the yellow circle, hit F. Then a small QTE pops up, and hit F while the arrow is in the green zone.
2. Multifunctional levels: This game takes place entirely in a horizontal hallway. As you progress, the enemies in that hallway will grow increasingly more difficult, until you complete the game. In this way, the game is quite literally linear and also more structured.
The game, like in the last round, has a timer so you can speedrun!








