omg LOL Thanks so much for playing!! And thats so awesome you managed to optimize it so perfectly, daaaang
thanks for posting, this made my day!
If you're reading this: That you so much for playing my game! The page description is currently out of date as of time of writing, but in short, for my round 2 submission I made a few big changes:
1. QTE: To capture an enemy tank's abilities, destroy that tank, then inside the yellow circle, hit F. Then a small QTE pops up, and hit F while the arrow is in the green zone.
2. Multifunctional levels: This game takes place entirely in a horizontal hallway. As you progress, the enemies in that hallway will grow increasingly more difficult, until you complete the game. In this way, the game is quite literally linear and also more structured.
The game, like in the last round, has a timer so you can speedrun!
Here's a gif of the tutorial gameplay! After destroying the base, you should see three little black squares underneath the tank -- and you can then shoot up to three shots at once without waiting for a reload.
No problem, I realize I need to adjust difficulty a bit :p
And also, no need to revisit. I appreciate you playing and commenting here. Thanks so much for playing!

Holy cow, the level of polish is nuts. I must've played a really early prototype -- it was really neat seeing this evolve in real time! Honestly, the UI is far better than most games (imo, and not just game jam games, but all games). And it's really satisfying to customize, then wreak havoc with my abomination!