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Salted Veemo

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A member registered Mar 09, 2024 · View creator page →

Creator of

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thank you! if you're talking about the menu i have a system that automatically scales the object menus depending on the text and i could easily tell it to appear or disappear, that's the short of it

i thoroughly enjoyed this game!

the story perfectly aligns with what your doing, the puzzles itself challenged me at the end, the music fits with the game and gameplay, the pixel art looks great and works incredibly well in game, just great stuff

one of the biggest highlights for me is how well the difficulty increases, it's probably the most challenging aspect when it comes to making games but this one just nails it, have a perfect rating from me!

as intended? more like ragebait: the game

really nice shrinking mechanic, at times this feels like mario cat but the troll platforms stop trolling after you've triggered it which was very confusing

i understand the minimalist controls your have by having the player follow the cursor, not many bullet hells do this because you're also shooting stuff but it's a nice way to give players more precise control without messing with speed (if you were to use buttons for movement that it is), but i find that im wrestling with the controls because you want to be avoiding bullets by routing the cursor away from the bullets but at the same time you want to put the cursor on the bullet (the enemies that you have to click on to kill), and so there's a contradiction on what you want to do with the cursor, i think it leans more towards the "move towards the bullets" side because if you don't deal with the enemies they'll add up overtime, i think you went too hard on the minimalist controls

in terms of being a bullet hell you could have shrank the hitboxes of the player and bullets, you're able to be hurt by the tail of the fireballs which doesn't seem right

overall, interesting hybrid of a bullet hell, though could be executed better

my highest score was 296 and died at the corner getting trapped by the tentacles, simple and cool arcade game, also not sure if this was on purpose or what but the movement of the ship has delay and felt like it moves with the tentacles in  a rhythm but at times it felt like i could move the ship freely

im not sure if im that bad at puzzle games or what but i am just unable to get past the "AWOOGA" screen

that aside, i think the visual side of things is it's best aspect, i like the art of the cutscene, especially the escape with ghoti art, however playing the game is incredibly frustrating, you start all the way from the beginning when you die, this would be fine if it's something like a platformer but i see no reason for this in a puzzle game, just spawn me back in the same room i was in and let me try to figure out the puzzle

to end on a more positive note, nice word play for the fish's name

it feels like you put more effort into the page than the game itself, im not really sure what to say about the game itself, you avoid prabowo and be an introvert, not much else to it, though i'd like to appreciate the page's interactivity, everything seems to turn like a board, paired with the scrolling background it feels like the actual game rather than the page

I just finished this game and I think it has an interesting idea where you basically make instructions using the nodes from the top and executing the instructions to have the white boxes reach the crystal, however, it extremely random, the physics feel inconsistent, sometimes the cubes will move very slightly and other times it will bounce off walls at mach speed, another thing is the cubes will just spawn non-stop and go all over the place without you doing anything making it a race to figure out where they will spawn at first and quickly getting as many as you can as close to the crystal by spamming the run button, I wouldn't have much of a problem with this except for the fact that after a certain number of cubes have been spawned they will not run the instructions, i think there should also be a restart button for each level so when this eventually happens you don't have to play through the entire game again just to get a chance at reaching the previous level.