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SALT & PIXEL

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A member registered Mar 30, 2015 · View creator page →

Creator of

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Is while using the web browser?

1.Its a game boy game. You only get 2 buttons and a D-pad.

2.The 2 chasing enemies in the game are the same type.

3.Hard to disagree with that.

Some games are not for everyone and that's okay. But I appreciate you giving it a try and letting me know how you feel.

With an arcade shooter like this, the enjoyment is in the mindlessness of it. It's simple. Some people just need a game like that. 

press A or B on gamepad. Z or X on keyboard.

You are correct! Made some edits.

I'm adding and repurposing a artwork to benefit the story. I want to do something different for the title, I really liked the crush intro. I'll figure something out.

I feel like I have 3 solid Game Boy game ideas that I can't wait to hash out. It feels like Annihilator may be a catalyst to get to other titles moving.

This thread explains the name change: https://twitter.com/saltandpixeldev/status/1705719912059011339
But the TLDR is that I'm making a fresh start at game dev. 

I'm repurposing the art to better fit the story I'm trying to tell. If you have full health you can't pick up hearts. Sometimes they get stuck in the walls. 

(3 edits)

Hey! Thank you!

I think context is important here. This is a Game Boy Color game.

There's nothing I can do about the jittering for browser. It's a limitation of GBC and emulation. It doesn't jitter at all on my Anbernic, but will on my PC.

With old consoles, they have a horizontal draw limitation for sprites. Certain emulators can remove this. But only 10 sprites can be displayed per scanline. That's why sprites will disappear. each character is 2 sprites wide 16x16 (two 8x16 sprites).

the continue thing is a bug. I'm updating it now.

It really has been a long time in the making. Thank you for supporting the game.

Hey! 

In a single word: optimize

The trick is understanding when to place actions/updates with the CPU's ticks. Example is the enemy movement - I place a wait at the end of each update. One enemy as 0.4, another has 0.6 - It's a test and see kind of thing, but what you don't want is all your enemies moving on the same tick. Think of it like creating a drum track.

Another thing is hit animations - sprite switching on an update requires at lot more memory, than palette swapping on a hit.
Also, the CPU doesn't like camera movement while 2 sprites are overlapping. 

You can't spawn in gbstudio. The object has to already be in the scene. In this game, the "spawn" is faked. What's happening is the enemies are being hidden, repositioned, and then showed.

You can color it yourself.

Awesome and please let me know. I haven't been able to thoroughly playtest multiplayer. I'm thinking about creating a companion web app.

Funny, that's what I was working on today. https://twitter.com/saltandpixeldev/status/1520519215823917057

I have some ideas about the sides. But I'm not sure if they will work. I'm limited on what I can do. I'm already close to maxing out sprites and frames. I may try palette switching and do a lighting effect around the door. As if a light is flashing. But my bg colors from floor to floor will start to look the same. Fun problem solving. First I need to figure out what to do with the B button.   

Oh yeah, you've made some good points. Some of them have already been implemented with the beta.

It's sounding like I need two versions of the game. One for Color and the other tweaked for Original.

Just realized this may answer a question I was looking for an answer to.

If I wanted to do two versions of a game for GB and GBC, I would need two different builds?

Knowledge is power.

It's the file that gbstudio creates. It doesn't give me an option for any other type of rom. 

Thank you!

I love this!!! Absolutely love this.

Nice! Loved the SNES music.

(1 edit)

thanks for playing. I may need to change up that level with 3 zombies on each side, people seem to have a hard time with it.

It's the first game in a series, so yes - this episode content is complete - minus bug fixes and changes. But as for story and plot, it's only a part.

Yeah... Good point. I try to find to time to this weekend to at least add a "are you sure?" text box.

Yeah, It's one of those, I need to rework kind of games.

At the moment no. When I first uploaded here I didn't realize there was an option to upload keys. I need to makes adjustments.



Hello! 

I've been doing art for games for years, and I'm also a developer. I have spots open for next week. My pricing is scale-able. I can even touch up what you've already created. 

Contact me here or on Discord for a quicker response: Salt & Pixel#8685

Portfolio: https://saltandpixel.com/artworkanddesign 
Games: https://gamejolt.com/@saltandpixel/games

If you haven't found anyone let, I'm available. You can check out my work here: https://saltandpixel.com/artworkanddesign

Email: brandon@saltandpixel.com
Discord: Salt & Pixel#8685

Makers Nation is kind of like when you hit every tab on the fountain drink machine to create the ultimate beverage.

I'm Brandon or SALT - the creator of CRUSH, Tomb Of Varanu, Pixels Hallows Eve, Hershey, and a bunch of other games.

I created this experimental group to bring "makers" together by allowing anyone at any skill level in music, art, writing, illustration, etc to make games (simple or complex) together that I or another developer would bring to life.

Each month I'll post a theme. From that theme you can create one part of a game (art, illustration, music, writing, voice over, anything). Then I'll take those assets and make a game from them.

We currently have 20 members and the first theme up. So come join us and make [ place your talent here ] for our community game.

Check it out:
https://gamejolt.com/c/makersnation-wjrbqh

Thanks for burying the post. I can tell you're the helpful type.

Makers Nation is kind of like when you hit every tab on the fountain drink machine to create the ultimate beverage.

I'm Brandon  - the creator of CRUSH, Tomb Of Varanu, Pixels Hallows Eve, Hershey, and a bunch of other games.

I created this experimental group to bring "makers" together by allowing anyone at any skill level in music, art, writing, illustration, etc to make games (simple or complex) together that I or another developer would bring to life.

Each month I'll post a theme. From that theme you can create one part of a game (art, illustration, music, writing, voice over, anything). Then I'll take those assets and make a game from them.

I have 7 members including myself - will post first theme once 3 more join.

Check it out: https://gamejolt.com/c/makersnation-wjrbqh

Makers Nation is kind of like when you hit every tab on the fountain drink machine to create the ultimate beverage.

I'm Brandon  - the creator of CRUSH, Tomb Of Varanu, Pixels Hallows Eve, Hershey, and a bunch of other games.

I created this experimental group to bring "makers" together by allowing anyone at any skill level in music, art, writing, illustration, etc to make games (simple or complex) together that I or another developer would bring to life.

Each month I'll post a theme. From that theme you can create one part of a game (art, illustration, music, writing, voice over, anything). Then I'll take those assets and make a game from them.

We have 7 members including myself - will post first theme once 3 more join.

Check it out: https://gamejolt.com/c/makersnation-wjrbqh

You're right, but I still maintain a little bit more control. I can change the URL's , and an server is a little harder to hack. I don't have to worry about keys floating around or being sold. Example would be press keys that I banned.

(1 edit)

Hello everyone!  saltandpixel  here,

I want to have a genuine professional relationship to the press, that is who you are. At least, that is how I see it. But I feel like my options are limited when it comes to finding and holding accountable Let's Players and third party services. So I decided to solve the problem for myself and hopefully in a way that benefits both of us.

I created my own "streaming service" for my brand Salt & Pixel. I'm hosting all my games, released and unreleased, from my website. I like it because I'm able to protect my games and not rely on keys, but also can give access to more Let's Player who need content and lower the risk of them scamming me - I can simply remove them from the site or set a time limit on the account.

All that to say. I soft launched it this week and would like to give out some press accounts (free) and get some help promoting it.

Here's a link to a video I made about it: https://youtu.be/C6xBG-90Vm4
Here's a link to the Patreon: https://www.patreon.com/saltandpixel
Here's a link to my website: https://saltandpixel.com/

This is really new, so you'll be a part of making this thing awesome. Just in case you're wondering - I appreciate a critique and I won't remove an account because you don't like a game or something shallow like that. Seriously, my games are better because of you.

If you are interested, please fill out this form: https://saltandpixel.com/presspass

and thank you - I know it takes a lot of time and work to make videos and build a channel.

I'm one of those do it all yourself game developers, but I'm a bit wore out. I'm Looking for a strong pixel artist to tighten up some work and create some small 1 frame sprites. I place a high value on those who've created for other games, but I welcome all skills level... you just never know.

Thank you!

Here's my website: https://saltandpixel.com

Yeah - this game... lol

https://saltandpixel.itch.io/henosis

HENOSIS is a tower defense puzzle game. 



https://saltandpixel.itch.io/crush

Featured on Gamejolt with 1100+ followers. CRUSH is an action pack twin stick shooter for PC.  Set way in the future. CRUSH is the "Greatest Intergalactic Gun Show!" in the universe. Hundreds will die for the entertainment of the crowd as you compete for glory and prizes!