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SalsaDeGranada

6
Posts
1
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Following
A member registered Nov 26, 2019

Recent community posts

Hello, haven't filled out the survey (it's rather long) so I'd like to put some of my thoughts in here. Game feels great to play. Flight feels good. Difficulty of survival seems a bit easy to me, I went until I ran out of ammo and smashed myself into the ground, didn't feel like I was in too much danger throughout. Second actual mission was significantly harder. With the objective on the east side to take out the planes harassing the ships, it felt very difficult with the first plane to turn fast enough to shoot at the enemy planes, who turn a lot faster. That said maybe I should have taken longer approaches and used the SAAMs. 


I have zero idea how to resupply. After completing the center objective, a runway opens up. I have landed in that runway. I did not get resupplied. Maybe i'm dumb, but I didn't see how I was meant to get a resupply at that airfield, as I came to a complete stop on the R marker on the minimap and nothing happened. 


I've played Nuclear Option, which has the same sort of throttle control that this game has so I'm used to it. I like that you can double tap the throttle controls to maximize or minimize them, but regarding the airbrakes I have some issues. Doing the double tap locks you into airbrake for what feels like 2 seconds, which feels very bad. Holding the second input and releasing allows you to get out of airbrake as soon as you let go of it, so I guess that's the correct way to do it, but i feel like double tapping to zero out the throttle shouldn't stick you in airbrake for a duration.


I like the VA work a lot in the second mission. Big fan. My criticisms regarding the sound are mainly in the volumes and mixings, as it feels like a lot of sounds are very loud, and that the sound settings reset on loading the mission again (but only sometimes?). 

I like that the guns are good, but many times it feels like they're significantly stronger than the standard missiles which feels odd lmao. 

That's all I got for now. 

Got the good ending, really really enjoyed the game. I loved the tone of it all. It's a lot, hm, kinder than most games in this genre.

got a bug report for you! happened when i was dashing away in midair from an exploding skull enemy. I believe it counted as a parry. 

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ERROR in

action number 1

of  Step Event1

for object obj_character:

Unable to find instance for object index 100092

at gml_Script_anon_gml_Object_obj_enemy_fire_skull_Create_0_12647_gml_Object_obj_enemy_fire_skull_Create_0

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gml_Object_obj_character_Step_1

got this bug when i was fighting suu, i think it was bird related, or possibly when we hit each other at the same time. unsure. 


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ERROR in

action number 1

of  Step Event1

for object obj_character:

Unable to find instance for object index -4

at gml_Script_anon_gml_Object_obj_player_bird_Create_0_18502_gml_Object_obj_player_bird_Create_0

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gml_Script_anon_gml_Object_obj_player_bird_Create_0_18502_gml_Object_obj_player_bird_Create_0 (line -1)

gml_Object_obj_character_Step_1

gml_Object_obj_player_bird_Step_1 (line -1)

Just keep in mind I'm having a ton of fun just fighting Deadname Doll over and over in the final area for fun next to the place where you can switch weapons, and it feels great to do so

I've been following along with the development of the game for a pretty long time now, and I'm glad to be able to see all the cool stuff for myself. 

Some feedback: 

The game feels great when you start to figure out what you're doing, but I think it's a bit too hard to get to a point of understanding at the moment. I have some experience with the previous demo, but I think I'd be really lost if I was just jumping in as the game in its current state doesn't feel like it teaches you enough. It might be too soon in development for a robust tutorial if some gameplay elements are still up in the air, but I think some kind of text document for the basics (or an in-game tips section? i think the last demo had one, if there's one here i can't find it) would be welcome at this point in time. 

For example, the "Break" status means that you can't block, right? I think it isn't made clear how exactly enemies can break you, or that it turns off blocking. Getting mixed up in the corner is hard enough when you can block, and really confusing when you're broken and you can't. 

(also, break should probably go away when you lose a lifebar, it feels bad that you can get back up and still not be able to block) 

Some guidance for what I should be doing on defense would also be really helpful. I think I'm getting the hang of it by this point, but some of the offense feels smothering, especially in the intro fight of the game when you don't know what you're doing (and also against the dolls to the left of Home, where you can duel yourself).