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salmoncave

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A member registered May 18, 2024 · View creator page →

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Very well done for such a short time constraint. Also great proof of concept for a more expanded version

I think you guys did a really good job at getting a fully encapsulated game ready in the short time frame. I see you've done several of these jams, and it definitely shows! It's really rare to see custom splashes, menu effects, and full options menus in jam too and their inclusion was really well executed.

Did you guys code that whole menu from scratch for this project, or have you kinda gotten a template going the last few projects?

This one felt really cohesive. This game would honestly make an excellent mobile game with a bit of polish; the loop is really short and sweet. Great work!

Super chill, very on theme. Like many others have said, it's very good for just two days. Also accidentally left it running for a couple hours and it seemed to still be performant, nice!

Nice job! The hand painted art really carries this one, but I think the choice to do physical media as game assets is really really cool. Amazing you guys were able to get it all done given the time frame.

Very simple, very reasonable. Really liked the fact that you used the shooting sequences as a seamless way to refresh shops in the background. Well executed, compact little game. Nice work!

I really appreciated the look and smoothness of the main character's animation in this one. Unfortunately, I didn't actually know the game had upgrades until I came here and looked at the page after I had reached the end. The levels also included a couple of "leaps of faith" requiring the player to just trust that they would land reliably since the camera was too zoomed in to see what would happen.

Good work though, I think with some polish and a bit of research into some of the really good resources we have for side-scrolling platformers in Godot, you have a great jumping off point. I recommend looking into GDQuest if haven't already, it's made by the devs and they're actually covering how to do side scrollers with best practices currently. There are always a ton of great free resources available too!

Not usually a horror fan, but turn it into a card game? I'm listening.

I really like the concept having space be a sort of stand in for the typical mana system that you'd see in other card games. Playing cards also kinda reminds me of inventory management in Diablo 2 which I personally really enjoy, and the phrase "GET INK" to play cards goes real hard. Hiding the mouse cursor during movement sections in between fights could also help sell the immersive effect really well given the solid quality of your environments. Awesome stuff!

This was a really fun use of the theme, and I think there's a ton you could with this kind of level structure! The use of quick blurbs on each level with a new mechanic was a really efficient way to communicate the mechanics required for each stage. I definitely agree with a previous statement about a next level button and the movement indicators are a bit hard to see on the background. Those are really minor nitpicks that are easy to clean up though, nice work!

Thanks so much, I think I might definitely expand on this one with new classes and enemies. Really glad to hear you liked it!

I totally agree, the tutorial was definitely a ton of reading. Definitely one of those "fix it when I get a chance" that never had a chance haha. Thanks for playing!

Hey thanks so much! That is really strange, but the web deploy was a bit dodgey to be honest lol. Out of curiousity, are you using hardware acceleration on your browser?