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SalemSage

29
Posts
A member registered Mar 24, 2019 · View creator page →

Creator of

Recent community posts

Damn, the visuals and the music does a lot of heavy lifting here! I'm pretty terrible at these sorts of puzzle games but it's clear a lot of effort and thought went into this game and it definitely shows. Nice work!

The pets were the best part, very cute, loved their little chirps when you petted them. Nice little game.

For a first project in an unfamiliar engine this was definitely a good start! Responsive controls is definitely a thumbs up. What would have really given this that extra level of 'oomph' would have been some visual/audio feedback on your shots - the enemies visually shaking/flashing/some sort of animation when getting hit, the sound of your laser firing or the impact sound of your lasers hitting the enemy, as well as a similar visual/audio feedback when taking a hit too. But overall, great job on your first game in Godot!

This was a really interesting take! I absolutely loved the meditation vibes and would  totally listen to it out of game. Love the artwork as well too. Nice simple little game overall, great job :)

Don't you just hate it when demons keep interrupting mealtime? Very interesting concept for sure. I feel like the audio was put to good use here, directional sound helps you know where you need to look next. Great work!

Love the pixel art, cute little tune, cool puzzles overall. A bit of a divided opinion on whether I thought the spikes raising and lowering by themselves was an interesting twist or unintuitive, as one might expect their raised/lower state to be tied to each move you make as well. Still, a fun little game, great job!

I love the artwork! A shame it's so unfinished, but get a feeling this could be a fun game to play through with further development. :)

This was really tricky! After a few playthroughs I managed to work out what I needed to do - but almost. Then got stuck because the system refers to the 'turbopumps', but I didn't see anything explicitly called 'turbopumps' - took me a while to realise you need the injectors active during launch - I'd just try and fill up the injectors to the required level then turn them off. I didn't feel that part was super clear, but after that became an interesting timing puzzle to try and get the required levels just before liftoff.

Really interesting take on the theme, really satisfying to lose over and over and work out where you went wrong and what to do next time, resulting in a successful launch... eventually!

Nice work!

Really cool concept! Quite unforgiving especially with lack of in game tutorial, but loved the art aesthetics and the music was definitely very cool! Nice job!

Yep, game can be quite unforgiving, but totally doable! Thanks for playing. :)

Thanks for your feedback! I'm glad the hectic nature of the game came through for you. that was a design goal we aimed for (fast and frantic), so happy that came through. Thanks for playing! :)

Thanks for your feedback! One idea in the team we couldn't realise was an end screen with stats, like how fast you completed the game, how much time you spent on weapons and getting hit, and so on. Definitely good thoughts on the visual feedback. Thanks for playing! :)

Holy moly the production values on this game! Cute protagonist, snappy controls, well thought out moveset and level design... Fantastic job!

Thanks for playing! :)

Creepy vibes! A fun little challenge to see how far you get. Nice job!

Interesting take on the idea. I enjoyed just beefing up one of my guys so they could earn me tons of money. The UI could do with some work, having to click on an X got a bit cumbersome - perhaps you could click outside the window to dismiss some less important notifications? Anyway, great work overall!

Was not anticipating a game like this! Really beautiful short experience.

Wasn't expecting a game like this - very interesting! I do think the game starts off with giving you a few too many things to think about right at the start, though - could be better paced out in my opinion. But very cool overall, great job :)

I love the simple pixel art here. Fun, though upon completing the first level twice, I then exploded at the start of the second level both times when I hadn't moved at all. Still, a fun charming concept, great job :)

Nice little tower defense game, definitely amused me during gameplay. Could have done with maybe one or two sound effects to spice up the audio experience. Nice work!

This is delightfully silly. I loved all the microgames. Great work!

I like the art style! Very cool. But the combat felt a little slippery and it didn't feel like hit detection on the enemies was always consistent. Still, a fun little game, well done :)

Cute! Loved the artwork. 

A delightfully silly premise. Do wish the text scrolled a bit faster though. :)

Pew pew! A fun little game, enjoyed racing around and dodging bullets. Nice work :)

This is really cute! I get reminded of ICO. Really fun, very solidly realised concept. Nice work!

Tough game but fun! Only managed to get to the third level on my first try. Nice work!

A really interesting concept! Would have liked the game screen to be bigger but overall a cool take on the theme~

This is quite tricky! But fun. Nice work! :)