Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sakura-Chiang

3
Posts
A member registered Apr 01, 2025

Recent community posts

Okey, so I can only implement it through code similar to 'petrification'?

May I ask, when creating a mod, how can we make the equipment have the feature that "each layer of token provides a 10% probability to apply a certain fixed value of a dot effect"? The key point is that the number of layers only affects the probability, not the size of the effect or the number of rounds. Also, the sentence should not be too lengthy as it needs to be included in the equipment description.

The version of the JAST platform has not yet been updated. What's more, how should I set the "chance" using "token_count" without altering the number of rounds and intensity of the "dot"?