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Saksu

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A member registered Jul 24, 2020 · View creator page →

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(1 edit)

Regarding your issues with the difficult jumps, a big part of the issue is most likely the level design not pushing the player enough into doing jumps in a sensible way, which can lead to a lot of "cheesing" them in ways that are messier and harder. We'll look into addressing that for future versions.

The powerup's main purpose is to unlock the stomp ability, which is harder than intended due to a bug where the jellie enemies' hitbox is higher than the sprite. The powerup also unlocks the goto command which is revealed elsewhere so if you are stuck, the command 'goto wakeUp' will take the player to the first room. The hitbox issue is fixed and will be in the post jam update.

(1 edit)

That bug is an oversight on our part. The intended feature is that if the help command isn't the first command you use, the higher program never hears it and thus won't help you, but we failed to account for people misspelling help on their first try. This is already fixed, but we cannot update the game while ratings are open.


Happy to hear you liked the game anyways :)

I think less platforms would make it more interesting. You can pretty much just hold right.

Anyone made this in level 16? It's pretty chaotic but it works.