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sakiskid

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A member registered Nov 30, 2018 · View creator page →

Creator of

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I really appreciate the detailed feedback here - great point about the hitbox on the shuriken. I wish I had set aside a few more hours to figure out exactly how I'd like to make it more accessible, and that's most likely the way I'm going to tackle it moving forward (bigger hitbox, less focusing on positioning). I'm trying to raise the skill floor without lowering the skill ceiling and I think this is the way to do it. Thanks! :)

Appreciate your words, we are definitely considering continuing this!

Thank you!

Thanks so much Yän, this is incredibly useful to understand! I'm interested in trying this type of organized approach with bigger teams in future game jams :o 

Glad to hear it :) Do you have any thoughts about working in a medium sized jam team like this? I always struggle to have quick iteration on a team of more than 2-3 people when ideas start to clash. cheers!

Thank you!!

Hi :) Thank you so much for taking the time to write this and even record the gameplay, that's huge for us and gives us a lot of info to work with. I will be sure to add you to the leaderboards tomorrow!

so gööd!!! Great job keeping the pace moving quickly! I can see this getting in the video because of how well rounded and genuinely fun it is. I was charmed since beginning when you said "even an idiot could do that" and I immediately blew him up and failed. 

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Glad you enjoyed it and thanks for the review! :) I definitely agree that currently the shuriken needs the most polish, our most consistent feedback is that the shuriken is difficult to use. 

Is there anything you had in mind for some things requiring less precision? (the shuriken shooting at enemies, hitting the shuriken, etc). Right now we have aim assist on the shuriken but it may need to be increased, or have an option to toggle it.

Thanks so much for the review! I totally agree and we will add something like that soon :)

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Thank you so much Kazuki for the detailed feedback and review, I really appreciate the time you took to write this! This is the kind of review every developer hopes to hear (lots of care and attention). We will take this all into consideration as we work on the game :) 

Agreed about the sound effect, that actually slipped through the cracks in my madman to-do scrawlings LOL

The art style is really cool and was surprised by the voice acting, cool stuff! 

woah, I've always wanted to play with a TAS so this is sick!! I would love to see a webGL version so more people can enjoy this

absolutely incredible game!! It's so well presented and intuitive. 

also really enjoyed the game! I would have liked more time to read the choices as well

Dang I'm sorry to hear that, but thank you for playing! We will look into the mouse lock issue.

Glad you enjoyed it, and great feedback about the graphics! We are definitely playing more with what the game will look like in the future.

Thank you!! Glad to hear you like the movement and shuriken mechanics :) I do think the shuriken mechanics could be polished a bit

Thanks so much, really glad to hear you enjoyed it so much! :)

Haha, that's the first 0.00 score I've seen! Thank you for the feedback!! I would love to balance the game in the future more so almost all of the levels are more accessible. 

Great point about the developer times. Definitely going to put that in when we keep working on it. Thanks for the review!

Note to everyone playing: If you are proud of your high score, leave a comment with a video on the main game page! I will add it to the current WR leaderboard.

thanks! Yeah teaching the time stop was the part I was trying to figure out the most.. After 2 playtests I settled for that little yellow developer text to try and help lol.

Awesome! You should give people a time to be on and play so the server is populated :)

Leaderboard is open in the devlog! Thanks for playing!!

Nice! Cute game and I really like the art and using the ingredients. I would have liked some very small improvements:
- hard to drag a pizza into the chute

- some sort of score for getting a combination right maybe? Or some sort of goal/feedback for doing that

Either way somehow even though it's extremely simple it's still fun to make the pizza and put it in the oven lol. So great job!! :)

I don't know how to explain how much I love this game

amazing

The whole game was so incredibly polished 😲 while I was supposed to be rating more submissions before the jam voting finished, I ended up playing it for over an hour... so great job!!

Thank you!! :) Yeah speeding up the loops is DEFINITELY in the plan, once you have a huge build going the loops can take a while 

I enjoyed the art style. It is easy on the eyes and I could play the game for a while without getting any fatigue looking at it. It reminds me of older flash games, which I was a big fan of. 

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hello :) I loved it all! The aesthetics, the gameplay, everything was great and a lot of fun. I ended up beating it. Also I tried to see if I could break the game on level 3:

Just saw it was your first game jam. That's crazy good!! Hard to get even a playable game out the door

hi :) That was a ton of fun!! I would play a full game with more levels, cars, etc. I had a best lap but accidentally restarted 🤦‍♂️I would love to see a way to restart the car without restarting the checkpoints. Thanks for the game!

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This was the game I've been waiting my entire life for.
I seriously can't stop playing it!!

totally agree!! I think we'll take this game out of the jam and continue working on content

Thanks! Yeah banana truly is OP. I think the most OP build so far is probably monopoly money.

hi :) very atmospheric! I kept platforming off of the stairs by accident but I really want to know what's up there lol

Getting an error about a missing .pck file :( very sorry to hear that. I'm interested to give feedback though once it's working!

Thank you! The game is seriously great and something for me to aspire to in the next jam! I'll eat my shoe if this doesn't get at least an honorable mention.