I do have plans to port a few more addons from Construct 3 to Construct 2, but I have to fix and publish some of my unreleased addons first.
Thanks for using my addons.
Hi! Thanks for your bug report.
Unfortunately, I can’t test the fixed version because I don’t have a PC right now (I edited the scripts on my phone), so please reply whether it’s fixed or not.
If you encounter any other bug, you’re free to use the comments, don’t worry.
Thank you for using my addons. :)
A expressão ‘Pass()’ tem como única função passar todos os seus parâmetros, em sequência, para o trigger ‘On method’, e ela só irá funcionar corretamente na ação ‘Call method’.
Os parâmetros passados em ‘Pass()’ podem ser acessados, em ordem, em um trigger ‘On method’, usando a expressão ‘Param()’.
Se eu usar ‘Pass(10, 64, “banana”)’, no trigger ‘On method’ posso obter:
‘Param(0)’ -> 10
‘Param(1)’ -> 64
‘Param(2)’ -> “banana”
O behavior foi feito assim devido a uma limitação do Construct 2 que não permite links de parâmetros adicionais (como existe no plugin Function) em behaviors.
Se ainda tiver dúvidas, você pode dar uma olhada na demonstração que está disponível e ver como essa expressão é utilizada.
It is possible, but not practical.
Sprites already have a significant impact on project performance, and adding this feature to a delicate object such as 9-patches would make the situation even worse.
You could use Sprites that simulate 9-patches. Of course, they are not the same thing, but it is better than adding a feature that not everyone would expect to have.
You may also want to see this post made on the Construct 2 forum.
I’m really sorry for the years-long delay, but I don’t have as much time to develop projects as I did when I published the first version of the engine. This project currently uses Construct 2 addons that I made and I haven’t published them yet. The code of this project will only be released when all of the addons are done (you wouldn’t be able to open it if you don’t have those addons anyways). I can only say that this project will be done very soon. I hope you understand.
I’m impressed that you managed to export a Construct 2 project to WebView2. However, you need to note that Construct 3 projects have a completely different architecture, which means it has more features that Construct 2 doesn’t have. Unfortunately, I won’t be able to help you because Construct 2 doesn’t have official support for exporting to WebView2, and the architecture of projects made with it doesn’t allow you to change the size or position of the window (as far as I know).
oi, vi teu projeto há pouco tempo na aba de recentes, e decidi dar uma olhada.
tentei iniciar o jogo na versão web mas nada acontece. baixei o executável, mas o aplicativo não parece funcionar corretamente: ao abrir, ele pede para abrir alguma outra coisa, e quando eu seleciono o jogo, esse erro aparece: 
Seems like to trigger everytime I create or move a point in a way that overlaps another one with the Switch option on.

Full error message:
Error
bad argument #1 to '?' (table expected, got nil)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: ?
[C]: in function 'pcall'
(local gfx love.graphics)...:115: in function 'draw-selected'
(local f (require :f))...:120: in function 'el_draw'
(local f (require :f))...:82: in function <(local f (require :f))...:71>
(tail call): ?
[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
Some notes:
I appreciate your suggestions, I will think about adding local multiplayer and customizing the combo position.