Funnily enough, I saw it in my fitst playthrough! It's fate haha.
saitoki
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Unfortunately, it seem all the browsers on ios are just skinned versions of safari with the same restrictions applied by Apple. Browser on android and PC should be able to play with no restrictions.
The save did help me when I tested. How did the crash look like for you? Was it a force restart, or did it bring up error?
Thank you for playing!
About the Safari brower issue, it seem Safari had a memory usage limit on each tab, and when you hit that limit, Safari will force reload the game, hence the crash you mentioned? Of the devices i borrowed to test, the newer iPhone can play much further into the game than the older iPad with less memory. Unfortunately, since the game is heavy in animation, memory run out much faster and this crash is unavoidable.
One workaround i can think of is: play until the part right before it crash > save the game using the save button below the text dialog -> hit the hamburger button on top left-> export save. Once the game reloaded -> hit the hamburger button, pick import save, to import the save file you exported earlier. Then on the game screen, use load and you should be able to return to the last place before you saved.
Then you could continue from the save point instead of the beginning, which should get you further into the game until memory run out again and you have to repeat the progress all over.
Hi, the original contents of the old 2023 spooktober demo (the first 3k words) is more or less intact. I just did a major revamp with the UI and text boxes, and adding some cameraworks effects so it looks better. There's also an additional 8k words added, which show new scenes, new characters, 4 new CGs and the start of the two love interests route.
This game is amazing! I expected it to be great but it totally exceeded my expectations. Everything are very well designed and the characterisation feel so real, I felt like I talked to a real person.
It's a very immersing experience, down to all the characters customization options and actual expression on the MC sprite. There's a good amount of customization varieties you can make, which was very impressive for a game made in a month.
The VA did a seriously amazing job delivering all the voice lines, this game wouldn’t be that immersing without them doing a damn fine job, so kudo to them!
Love the way this story is presented! Not much is said in the dialog at all but we get some glimpse of this world that is showed subtly in each minigame scene. The drawing is simple but charming and a stark contrast to the underlying horror. The ending scene is very well directed and cinematic, I liked it a lot.
One thing I would suggest is adding a Renpy hard pause when the ending scene started, and give it enough time for the whole ending to play out. Because otherwise impatient player can accidentally make a double click and skipped the whole ending back to main menu.
This is a very well made game. The way the story get started was very natural, the game has great pace and the art style really fit well with the narrative. I really like how we get to know more of each character as the story progress, including the main character. The mystery is intriguing and I look forward to see more of it!
What an uniquely cinematic experience, I liked it a lot! It actually took me several rewatch to get the good ending because I thought i picked the wrong choice the first playthrough and ended up keep picking the other choices the subsequel playthrought. But getting all the extra unlocked was totally worth it!














