pretty proud of this run
Recent community posts
I really love this game and I'm trying to do all the secret levels, but "slingshot" really escapes me. If the level wants me to do what I think it wants me to do (turning around corners really tightly in order to build up speed), then I don't think it's actually physically possible for me to do, since the timing window is so tight. I've thought about fiddling with some of the input settings to make things easier, but you can't do that from within a level for some reason, so that means I'll have to exit out and go through the whole ordeal of getting back to "slingshot". I really like the idea of the level, but I think extending the room you have to do the associated maneuver so you only have to perfectly get the turnaround once or twice instead what seems like a great number of times would make it less of a hassle to actually do.
seconded for the request for some sort of visual marker to tell me what layer / block a star is on. i'm really enjoying the game, but trying to suss out various distances without a guide distracts from the best part of the game, which is trying to think in terms of trees. besides that, i'm really enjoying the game!
i think the game would be better if it simply disallowed self-collisions instead of killing you for them. that particular rule from snake does not work well with the turn-based rouge-like format imo... all it does is instakill people who accidentally hit the wrong key on their keyboard