Thanks man!! My friend worked a lot on the assets and I tryed a lot to make cool scenarios with them. hehehe
Sahile
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Muito legal o jogo, achei que nao ia curtir, mas no fim tava eu la juntando os 100k e pegando o foguete pra lua pra curar um simples engasgo kkkkkkkkkkkkk
Achei um bugzinho ou outro aqui e ali, mas no geral nao atrapalhou muito a gameplay. Eu só adicionaria umas coisas que deixariam a vida do player mais facil:
1 - Menu com opçoes pra mexer no volume do audio. A musica ta BEEEEEEEEM alta. Sim, eu sei que da pra mexer no windows, mas seria legal se desse pra mudar no jogo.
2 - Quando se entra no menu de fanarts não tem um botao pra sair, ele só aparece quando vc vai la pro final da galeria, seria bom ja ter um botao desde o inicio pra isso.
Thanks man!! About the waves, it's kinda like of a limitation, because they already spawn very close to the border of the screen, but they have a very low base speed. But in the future i'm planning to increase this speed, or even make it a difficult changer, like every X waves the base speed of the enemies increase and they get faster the more you survive.
i think this was one of the most intense and deep games of this jam for me, and i kinda loved the message behind it, because mental health is extremely importante. I had a very close friend that, unfortunately, took her life cause of depression, and that kind of game is specially emotional for me. Thanks for doing a so rich and deep game like this, actions like that are very important, not only on gaming community, but for mental health community at all.
Thanks for playing and for the comment!!! And yes, probably it was the stars. They cause heat damage over time when your ship is too close. I'm considering doing like other games from the jam and adding a screen with some info about gameplay, but I don't know if it's ok to add something new to a game already submitted. Until now I'm only solving the bugs I see in my way. xP
Hey Pikachu! Thanks for replying. The idea is to be an infinite Game, but considering the time box, I had no chopice but to repeat some enemies, but now the Jam is done, I could use some spare time to improve the game. About the powerups, the intended gameplay is to a powerup appear reandomly after 3 waves beaten, but I forget the cheats on hehehehe
Brigado pelo feedback, e não para os botões de "cheat" estarem ativados, eu usei eles pra teste apenas, mas eu coloquei uma condicional (que aparentemente não funcionou), pra não aparecerem quando o jogo estivesse fora do modo debug ;-; Sobre as outras sugestões, achei massa, algumas eu já queria implementar, mas não tive tempo, como eram apenas 72h, mas outras são bem novas, inclusive essa do salto espacial é bem fácil e achei muito legal!!




