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safalevent

12
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A member registered Dec 05, 2022 · View creator page →

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Recent community posts

Love when i see people dedicate time on level design during the shortest jams. Loved the game!

Nice content amount. Liked the idea of keeping track of lowest score but wished it could help with things. Congrats!

OMG thank you. you are spoiling us XD Hope you check out post jam version... We will fix the bugs on items and even further balance them hopefully

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It was our actual design! Since we couldn't manage our time, we had to implement the countdown and passive effects in last hours :/ We will fix it on post jam version though. Hope you check it out again soon!

Good job making it all out!

Couldn't find the targets, was it the asteroids? Liked hook getting thrown physically but i thought it was slow.

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Got a hold of it quite fast even though it looked hard at first. Loved the oldschool visuals and audio! I would love to have a checkpoint system but maybe its just my taste!

Cool idea to have different obstacles according to the countdown. I couldn't handle the reverse controls for some reason though :D

Tutorial book was too long and it required quite some time. The game was easy. I couldn't understand for a while why my power was gone when indoors were overheated. I think havingg a heat icon on top would help when everything has an icon. Was still a cool brief experience

Thank you for all the feedback! Yes, I also loved - if you mean love by being scared :P - the potential third fruit could add to the puzzles. 

Ahahah thank you! Had lots of struggle during development with all the bugs. Somehow glad to see some of them still persist somewhere in there...

Thanks for all the feedback! Tried to create a mysterious atmosphere without setting the mood too tense. I'm glad you liked the visuals.