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saeiken

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A member registered Jun 06, 2021 · View creator page →

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this game is so fun!! bea feels like such a real character, i really like her. i also liked how you transitioned between the characters' point of view, i think that was very fun.

i really like the character art and the writing--learning how the characters view each other is really engaging. i also like how the worldbuilding is revealed to you (characters just offhand mentioning stuff), it feels very natural. 

the story is so sweet!! i felt really connected to claudia. i liked the objects being buttons you click on, but i think i ran into a problem where the black text box wouldn't go away on that screen so it was covering some of them up--i could still click on them, it just looked a little weird. i also think that not ending some sentences with any punctuation took me out of it a little bit--it feels kind of unfinished and was a little weird to read. really good game!!

this is so cool!! i really like the puzzles, i think they're very engaging and well implemented. i chose to turn on the camera, and the ending i got was so spooky! i think you did a great job making a tense atmosphere. the screen shake and flashing was really good, it felt very ace attorney lol. i would maybe have a warning about the flashing though, so people who might have issues with that can know ahead of time. very good game!! 

Friend Computer community · Created a new topic yayy

i ran into an error when i chose "no, no one" in response to josie :/

this was really cool! i like text being on the side for the machine talking to you, and i think all the visual elements fit together well. it did throw me off when there were sentences that would end without a period or any other punctuation, it's awkward to read and feels unfinished--but not a big deal, because the story is still understandable. i do think there's a pretty big jump in tone between the beginning (where you're dreaming about the arcade machine) and when you wake up and go to your job, and they seem almost like two different games. i do really like the conversation with josie at the end when they reject you, i think the characterization of the player character really comes across (we suck lol).

i also ran into the same error other people are commenting about :/ it happened a little after the narration mentioned the carnival moving to a new town.

but i really love the story and the visuals! i think your writing is very successful, there were some really funny moments.

i love the concept, and i feel like the character creator was really well implemented. the length also didn't stand out to me, it felt like a really well-contained story 

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i think that might've been when i updated the build 😭 but thank you!!

ok, there's now an option to switch off the moving backgrounds!! thanks again for letting me know abt the issues :>

thanks for letting me know about the photosensitivity issues!! i'll definitely add a warning, and i'll work on making an option to turn the moving backgrounds off. 

i'd also love to make another ending! i was actually thinking of adding another in-game day where you hang out with both of them at the same time, and maybe depending on your choices then you could get a different ending with the both of them. 

thanks so much!! 

i love the slow reveal of what we've forgotten, the build up is really well done. after the woman had left and we look at all of the foundational sketches, i guessed that we might be her husband, and i think it's really good to leave that implied--but we know she comes back to do this every day. really beautiful story!

the descriptions are really wonderful, they set such a good and interesting atmosphere. i didn't notice any translation issues, it was all understandable to me. i liked the eerie, dreamlike story, and i think the writing gave it such a good mood. 

the font that ada's dialogue is in is kind of hard to read, especially with the jitter on it. i was enchanted by the little worm crawling around the top of the screen--very silly, love that. all the little visual details make it a very fun and unique experience. the characters also felt very real and their dialogue was very fun. 

i like the writing style, its funny while keeping the story moving, and leaves room for more somber moments. i liked the game structure of collecting items and then figuring out the right order to use them to progress. i got the ending where you bind to the ghost, and i found it really sweet. i think the development of their relationship is very natural. i do think you could set up the binding thing earlier in the story, because it feels like it kind of comes out of nowhere--like at the beginning the main character could think for a second about how she'd never bind with a ghost, maybe. such a good game though, i really enjoyed it!

really cool! all of the characters feel real, and the dialogue feels natural. i like how the player learns more about what happened at practice bit by bit through the dialogue. i got the ending where rivera and lottie are arguing and suddenly we don't get to hear his answer, which made me think it was unfinished but i do like it as just a creepy, unresolved ending. we don't need to have all the answers to what happens. i think using the characters' initials to show which character is talking is a little awkward, but that's probably just personal taste. it reminds me of chatrooms and forums and feels kind of retro, which is fun if that's what you're going for. i really liked the different color text for each character choice, its a really fun touch. v fun game!! 

i think you did a really good job setting up the dragon transformation thing! it feels very natural and makes that ending less jarring. yay lesbians! 

i got the ending where i befriended the smokeskin! i thought it was really cool how information about the character and the world was conveyed through the choices rather than exposited to the reader. it makes me want to replay and choose different options at the beginning to know more. the first moments are probably my favorite, where you're just trying to figure out what's going on while the character is in a very tense moment, but i also found the ending i got really sweet. the only critique id make is to maybe give the player choices at the end, not to change the story path, purely to break up the wall of text. totally not necessary though. very fun game!!

very fun!! i loved the stats page at the end, i think that encourages replaying it. i also liked the characters coming back to the claw machine, i think that makes the world feel more real. i had fun being an evil claw machine :>

really fun! the plot went something like this: i slowly woke up, went to the mirror and saw that something was off about my reflection. when getting a closer look, i fell in the mirror, ending up in another dimension with my reflection. After a bit of staring at the other version of me, we came to some sort of understanding, embraced, and were transported back to reality. it was a little unclear at first what i was supposed to do, as some choices would just send me back to the same place until i clicked the right one to progress, but when i was in the mirror world and the 'some sort of understanding passes' choice appeared it was very exciting. overall it was a really interesting experience with a great writing style. i especially liked the transitions between the real world and the mirror world.