I didn't say any of that to be insulting. I paid attention to the first couple happy scenes, but it was all the "cursed imagery" that I didn't care for, thus why I skipped the latter ones. I realize they are vital to the lore of the world you are building, but honestly, your characters are what kept me engaged in the game, not the story. Also, sorry, after rereading my original post, I don't think I made it clear that my major complaint about the Happy Scenes wasn't simply that they are vital to progression, but the fact that they can be difficult to find/trigger. I wouldn't mind them being vital to progression, if I didn't have to look up a guide, or enter a cheat repeatedly to get it the event to trigger. I agree that I could've worded my complaint a bit better than "Less Cancer", but they were the most frustrating part of the experience.
I don't want your game to be HHG, and saying, "Your entire post was essentially asking me to make HHG" is a pretty extreme exaggeration. I didn't even play HHG until after playing Lessons in Love--I decided to play it purely because of the recommendation for it on this page. It's not like the things I suggested are exclusive to HHG, but I knew that you knew of HHG, so obviously I'm going to refer to it when making suggestions.Those suggestions weren't about me wanting a different game from what you're making. I just wanted the game to be a bit more player-friendly.
Lastly, in reference to your "Side-note", I don't think that's a bad thing, as I said, I was mainly engaged because of the characters. I think the events with characters just interacting are really good.