I don't usually dig on clicker games but it's handsome and doesn't outstay its welcome. Nicely done.
sadmac7000
Creator of
Recent community posts
Neat take on RPG combat. Would be fun to see in the context of a full RPG.
Most immediate improvement would be different animations for the different attacks. With so much left to the wheels and the quicktime events it's hard to feel player agency during play. Connecting the different attacks that the player selected to the actual moments where damage is done would make that feel better without having to alter the function of the mechanics too much.
Awesome game :)
I encountered a glitch where it seemed like I had to blow the seed right back into the pot of the tree it just came from to progress. The ending also had some visual glitches and kind of felt for a bit like it was the game not working right (trying not to drop spoilers in the comments :)
But that's minor technical stuff. Among the best I've played all jam!
