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sadmac7000

23
Posts
1
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A member registered Mar 04, 2022 · View creator page →

Creator of

Recent community posts

I don't usually dig on clicker games but it's handsome and doesn't outstay its welcome. Nicely done.

Cool twin-stick mechanics. I like the boomerang weapon. Content feels like it could have done with more polish, and with the death mechanism as brutal as it is not having restarting working is a bit punishing.

Neat take on RPG combat. Would be fun to see in the context of a full RPG.
Most immediate improvement would be different animations for the different attacks. With so much left to the wheels and the quicktime events it's hard to feel player agency during play. Connecting the different attacks that the player selected to the actual moments where damage is done would make that feel better without having to alter the function of the mechanics too much.

Hard to know what makes a number-go-up game actually click for me, but you seem to have the formula.

Fun, simple loop, and satisfying to play. Liked this a lot.

Encountered a bug I think where I could only bind one item at the start of the second level. I was only allowed to set my right foot.

Fun fast arcade shooter. Finding time to spin was challenging but I think it works. Would be interested to try it with a stick instead of a mouse.

Pure charm all the way through. Love seeing someone do something simple and nail it.

Absolutely remarkable level of execution for a game jam. Just incredible stuff.

Really satisfying at the higher levels. Great bubblewrap-factor.

Bite-sized and adorable. What's not to love?

Good shooting mechanics. I wish I'd felt more compelled to engage with the alternate bullet types. I mostly just shot at the nearest enemy no matter what was in the chamber at any given time.

I played this during development before it had the ticking clock and I think it worked better as a mood piece rather than a race. The floaty movement is great for the vibe but frustrating when you're trying to complete the game in a hurry, and I don't think that's the energy the game is going for.

Love this whole concept. Well done to you guys.

Awesome game :)

I encountered a glitch where it seemed like I had to blow the seed right back into the pot of the tree it just came from to progress. The ending also had some visual glitches and kind of felt for a bit like it was the game not working right (trying not to drop spoilers in the comments :)

But that's minor technical stuff. Among the best I've played all jam!

Fun, tight little shooter, interesting visuals, great time. The gathering mechanic was a little hard to engage with given how hectic the shooting gets on its own but maybe that just raises the skill ceiling.

Fun, tight little shooter, interesting visuals, great time. The gathering mechanic was a little hard to engage with given how hectic the shooting gets on its own but maybe that just raises the skill ceiling.

Went back and played again. Still not quite connecting with the mechanics but it was a lot more fun after the tutorial.

Surprisingly fun control system, and polished visuals.

Did you maybe intend this to be web playable?
Cute art, desperately needs a tutorial. Not sure how I got past the first customer, and gave up on the second.

Fun little music toy. Missed how the chords worked the first time, might be good to be able to go back and tweak after the performance. Love the attention to detail like inserting a coin to start the game.

Game crashed immediately when I clicked play

Game didn't work very well. The skill tree disappeared after the first time I visited it.