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Sachax

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A member registered May 06, 2024 · View creator page →

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Hey I like what you did and the simplicity of it !

I wonder how this would play, and if you will usually do few or many actions with the bear during your turn 

Maybe i would suggest that for the 2nd Berry  the bear is moved by your opponents only if they ambush or deal hit while attacking. Else i feel like you would not really want to attack with the bear as it would go away very often

Hi ! To start, well done to both of you 

I have a few thoughts about the faction, maybe it can help you if you want to keep working on it after the jam !

1) My biggest concern is what can you do if you play against factions with no or few buildings ? From my understanding there are no other ways than destroyed buildings to produce loot. Perhaps there could be another way to get loot so that the faction is less dependant on other factions having buildings ?

2) Summon action : maybe rephrase with the keyword "place"

3) The way to slow them down is to hit their warriors right ? Maybe loosing some capabilities if you loose the mound ?

4) maybe i would call the loot token "markers" rather than "token" as your opposent can't really do anything with them. 

Thank you for your feedback !
I will put the point about placing rams in its own category bacause if you missed it, other will ^^
Concerning their scoring ability, this will be playtested but I think you are also right and there are a few ways to change this, I'm not sure yet which one I will go for :
- allow them to build more than one pen in each clearing 
- allow them to build more than one pen in each clearing but only once per clearing per day
- Raising the vp award for having a pen in a salted clearing (something like 1-2-4-6 or 1-3-5-7)
- Adding VP on 2 or 3 pen in the track that would be also scored at the end of the turn if visible regardless of salted clearing

Also I would like to thank you for the meeple, it is amazing !!