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s2007131

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A member registered Oct 30, 2019 · View creator page →

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For the player movement, I just used Godot's move_and_slide() function. All I have to do is to make sure the slope angle is within the accepted interval for the player to slide. If u are not using godot, then I am not quite sure, sorry!

I am usually not patient enough to play this kind of games but the  nostalgic Chinese city setting made me very easy to get into the game. Not sure if I totally get the story though.

Yes I have googled multiple articles about air strafe code. But this one is the most useful one because it explains how the acceleration is applied in Source engine. Once you understand you should be able to implement it in Godot. Although the code example in the article is not perfect. So I just hard coded some conditions into it to make it feel like CS:GO movement.

$pivot is a spatial on the player's eyes, yes. Which has the camera + hands + gun as children.

For the mouse sensitivity, I was playing around with the stretch_shrink to give the game a "low res" look like those psx games, which affects mouse sensitivity. For it to remain the same speed I just multiply it by the stretch shrink factor.

https://pastebin.com/w8imw0nY

This is my code for movement. Feel free to ask any questions

Smooth in what way? You should get similar result if you followed other people's code

lol

I really liked the art style