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S-trace

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A member registered 18 days ago

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(2 edits)

~/.local/share/com.nesbox.tic/TIC-80/.local/b09c50c/options.dat

Quick hint: run the following command to find all files in your home, which were modified a minute ago or less: 

find ~ -mmin -1 -type f 2>/dev/null

After some poking I managed to lock Jimi behind the "B B ICK" without a chance to get out of there.


Same thing here - if Jimi fallsunder the textbox - he will be trapped there forever. Well, at least this time it's dry and cozy life sentence.


Somehow I met 3D-guy here. But he's unsummonable here.

Here is the place for out-of-bounds walks. If I jump and press left - it's very easy to jump out of the box here (sorry, can't screenshot this) .

And here is the one fun place 1 screen left after entering this out-of-bounds.


After jumping over that screen Jimi can reach this place from the unexpected side.

Also, after finishing Quest 1 Jimy keeps his superpowers and can dash and double-jump in the real world. But he will lose his powers and summoner's orb after game reset, even if there was a save with the orb and superpowers. This happens even if the save was INSIDE THE QUEST, and this really softlocks the game. 

And even worse - if I reset the game when catperson holds my QUEST - it will forget this, and it seems there is the one and only Q in whole game, so losing it softlocks the game too.

I'm too locked in quest 3 - the last save before credits spawn Jimmy in Quest3. but without orb and special abilities, so I can't even finish the quest again.