

These here I assume. (Fingers crossed the images actually attach this time)
Hey, just started playing the game and my first impression is that it is quite slow at the beginning. There is no door at the start so there is a short period of confusion which made me wonder if the game is broken. Then once the doors start spawning the time between spawns feels too long. This made me go here into the comments to leave my first impression with you.
I quite enjoyed myself until I unlocked the option to prestige. I don't know, in a deckbuilder I feel like I get quite invested in the build I'm making and being asked to discard it and to go from the beginning again feels quite unsatisfying to me. I stopped playing at that point.
I wish you could come up with a way that doesn't require to prestige to make progress instead but I feel I might be in the minority here.
The theme / context felt a bit weak too I must admit. I didn't see the connection between the void you were meant to feed and the cards I was playing. If they were to fly off into the void I guess it'd make some sense or that wasn't actually happening. It's definitely not the end of the world just feel like there is some room for improvement there.
Aesthetic like always is on point though, you nail it every time!
Would be great if the game had an end goal to strife toward. It feels a little anti-climactic when unlocking diamonds as there is no real reason to keep playing after. That being said, I'm still letting the game run in the background haha. (Little bug: The bomb count isn't capped at the max capacity when upgrading it. Nothing really bad about it, just wanted to point it out.)
You really nailed the old-school arcade feeling with this game! It was good fun, though I wish it would have a little more enemy variety and this might just be a me thing but I got lost in the hacking screen twice haha. Was surprised but happy to find the sniper rifle, was fun to try lining up the shots to take out multiple enemies. Nice work overall!
This was amazing, great work!
Loved the shaking hand whenever I pulled out the map. Would've been cool to pull it back up on a button press or when running back to the location where I lasted pulled it up since I happened to run past that moment too quickly and missed how far I progressed.
Also the everlasting shroom allowed me to cheese pretty hard where I was able to just use it every turn while I left one of the small foes alive (I got up to 200HP before I decided that it was enough lol).
Besides these nitpicky points it really was a great experience, enjoyed every second of it!