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Konstantin 'RZL' Löffler

61
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A member registered Aug 29, 2018 · View creator page →

Creator of

Recent community posts

Thank youuu, appreciate your support! I enjoyed working on this so much myself.  I will get back on it once I have a concrete idea what to make of it. 

Wow, that's an amazing run you had there! You're the champion 🜲

Ooh thank you so much for sharing the crash report! I'll work on getting it fixed once the voting period for the game jam it's in is over. I think the downloadable version is more stable if you want give it another go. Thanks for playing <3

Love the Corpse Canoneer lol <3

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Couldn't reach the third keycard for the life of me ;((( I guess I must've eaten too many office snacks. 

This was a fun and elegant game, nice! Some upgrades are clearly overpowered but it was cool recognizing them.

Those flame throwers were quite treacherous but I made it out! Loved how juicy the bomb's explosion was. Well done!

This was so silly and fun. Loved all the voice acting haha

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Wow, what a fun little puzzle game. Loved that it was randomized to for replayability!

Very stylish!

I like how the decisions have real consequences. Makes you think, huh.

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Very cool game! Reached lvl -3. Very cohesive all around, impressive work for a 4 day jam! ★★★★★

Groovy! But I was a bit confused as to what enemies were and what not. A little more feedback there would've been nice. Very stylish though!

This was quite intense! Player character is very cute.

Ooh nice vibes, I got a bit confused at Stage 6, didn't realize it meant the timer continued going down in the background and once I understood it I didn't perform very well either haha. Stage 7 was my limit.

I got some input lag in the browser version but that didn't stop me from enjoying it. Well done! Would've called the game "It's Time to Grow" but that's just me being silly.

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My colony survived for over 39 minutes (Thank goodness to the Speed button). Mold actually got the better of me :O
What's your best time?

These here I assume. (Fingers crossed the images actually attach this time)

Just spotted the second tab that allows me to buy more doors and reduce the cooldown time. Maybe that tab should be the first one the player gets to see? Otherwise they'd just be waiting to buy their first worker instead. Or maybe highlight any tabs where you can already buy something.

Hey, just started playing the game and my first impression is that it is quite slow at the beginning. There is no door at the start so there is a short period of confusion which made me wonder if the game is broken. Then once the doors start spawning the time between spawns feels too long. This made me go here into the comments to leave my first impression with you.

I quite enjoyed myself until I unlocked the option to prestige. I don't know, in a deckbuilder I feel like I get quite invested in the build I'm making and being asked to discard it and to go from the beginning again feels quite unsatisfying to me. I stopped playing at that point. 

I wish you could come up with a way that doesn't require to prestige to make progress instead but I feel I might be in the minority here.

The theme / context felt a bit weak too I must admit. I didn't see the connection between the void you were meant to feed and the cards I was playing. If they were to fly off into the void I guess it'd make some sense or that wasn't actually happening. It's definitely not the end of the world just feel like there is some room for improvement there.

Aesthetic like always is on point though, you nail it every time!

Wow, this was tense! What a great experience to pull off in such a short time. Loved the heart beat sound, and how the monster got introduced. Definitely appreciated the save points too haha. Great experience overall!

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I've done it, I maxed out everything. Phew, what a grind but I'd be lying if I didn't enjoy myself at least a little bit. 

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Can anyone unlock all 36 animals faster than me?

Ah finally, my dream has come true. Thanks for fulfilling my fantasy!

Would be great if the game had an end goal to strife toward. It feels a little anti-climactic when unlocking diamonds as there is no real reason to keep playing after. That being said, I'm still letting the game run in the background haha. (Little bug: The bomb count isn't capped at the max capacity when upgrading it. Nothing really bad about it, just wanted to point it out.)

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Edit: Okay, the game launched eventually. Played through the whole thing. Really nice work! 

I unfortunately can't run the game. I keep getting this pop-up here over and over again. Clicking it just brings me to a website explaining what it does. Thanks windows... :(

Yeah I guess you could say that I enjoyed myself. (maxed everything within 35 minutes too.)

Okay, I think I can stop now.

Played through the whole thing. Was quite overwhelming at the start but felt great once I got the hang of things. Looking forward to the final boss fight being added!

Brilliant game, it's like Outer Wilds had a baby with Iron Lung. Very clever!

Cute game! Liked the achievements and narrative elements you added.

Fun game!

For some reason I thought I was a chameleon and not a gecko (mixed them up I guess), thought I'd blend in with the environment when I dodged since I went transparent but the police kept chasing me relentlessy haha. Level 6 was the best I could pull off heh. 

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Woah, this game has multiple endings?!

The mini games were super fun and the mechanics were juicy. The game as a whole was really charming. Great work!

Edit: Got the 'True Ending', yay. Everyone looks so happy in that picture hahaha

This game was tough as nuts! Cool premise and a great challenge!

Fantastic game! Add a few more levels and a proper boss at the end (without adds pls) and you have a fully fledged game that you can put on Steam. Last level was tough as nuts, took me three attempts to beat it but it was well worth it. Great work!

Fantastic work! It has so much going for it, the chairlift mode was a really cool surprise.

Super cool idea and concept! I unfortunately wasn't quite able to get the ropes working the way I wanted (I wasn't able to detach them for the life of me) but that might just be a me thing. I was still able to see the vision behind it and I love everything about it. Nice work!

Thanks so much for giving the game a go and your kind words! I think it would make a fun local 2 player game as well, might give it a go some time.