Thank youuu, appreciate your support! I enjoyed working on this so much myself. I will get back on it once I have a concrete idea what to make of it.
Konstantin 'RZL' Löffler
Creator of
Recent community posts
Hey, just started playing the game and my first impression is that it is quite slow at the beginning. There is no door at the start so there is a short period of confusion which made me wonder if the game is broken. Then once the doors start spawning the time between spawns feels too long. This made me go here into the comments to leave my first impression with you.
I quite enjoyed myself until I unlocked the option to prestige. I don't know, in a deckbuilder I feel like I get quite invested in the build I'm making and being asked to discard it and to go from the beginning again feels quite unsatisfying to me. I stopped playing at that point.
I wish you could come up with a way that doesn't require to prestige to make progress instead but I feel I might be in the minority here.
The theme / context felt a bit weak too I must admit. I didn't see the connection between the void you were meant to feed and the cards I was playing. If they were to fly off into the void I guess it'd make some sense or that wasn't actually happening. It's definitely not the end of the world just feel like there is some room for improvement there.
Aesthetic like always is on point though, you nail it every time!
Would be great if the game had an end goal to strife toward. It feels a little anti-climactic when unlocking diamonds as there is no real reason to keep playing after. That being said, I'm still letting the game run in the background haha. (Little bug: The bomb count isn't capped at the max capacity when upgrading it. Nothing really bad about it, just wanted to point it out.)



































