I like the interpretation of theme, making the cost tie in to some debuff the player has. Some issues I had were the spikes always having an active hurtbox even when the animation shows it is sheathed. I think a good way to implement it since I noticed you are using Godot is to use the AnimationPlayer node and keyframe disabling and enabling the collision depending on the animation state. Good work!
RyeCai
Creator of
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The mechanics and visual are great! Minor nitpicks are the spikes have too little contrast in terms of color from the background, and as mentioned from friskayun the option to restart a level would be nice, but it makes sense why there is none. Definitely the most creative implementation of the theme in terms of being the defining mechanic!
Theme, gameplay, visual, and audio, were extremely polished. The story and cutscenes are also a nice touch. Some minor nitpicks would be aiming seems unnecessary since the farmer is static the whole time (maybe the farmer could move from side to side), and the screen shake was a little disorienting. Otherwise the game is perfect!
Nice work on making your own assets that fit the theme! I do agree with other comments about adding some UI element to show the amount of money you have, and also the let the player know what the objective is. Sound effects would also help give some feedback to the player that something changed in the game state. Overall, good work!