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RyeCai

13
Posts
4
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1
Following
A member registered Jan 23, 2026 · View creator page →

Creator of

Recent community posts

I like the pixel art and lighting effects added to the game!

The movement mechanics and art style feel very polished! The addition of the minimap is also a nice touch. Felt like the boat and barge would get stuck pretty often when delivering to the docks though.

The base mechanics of the game are feel great! Personally, I think the player should be able to shoot while holding down the mouse.

Good call, thank you!

Nice mechanic and incorporation of the theme! I like the feel of playing a card and the dog showing up on the field. Each wave felt the same for the most part though.

Hi Rafat! What browser does the game work on? I tried Firefox and Edge, but the game does not load.

Love the color scheme and art style! 

I like the interpretation of theme, making the cost tie in to some debuff the player has. Some issues I had were the spikes always having an active hurtbox even when the animation shows it is sheathed. I think a good way to implement it since I noticed you are using Godot is to use the AnimationPlayer node and keyframe disabling and enabling the collision depending on the animation state. Good work!

The mechanics and visual are great! Minor nitpicks are the spikes have too little contrast in terms of color from the background, and as mentioned from friskayun the option to restart a level would be nice, but it makes sense why there is none. Definitely the most creative implementation of the theme in terms of being the defining mechanic!

I paid money for my oxygen tax and now I'm too broke to buy any seeds gg

Gameplay loop was very intuitive and the theme was implemented probably the best in terms of combining the pig and money theme. The 3D models and UI are also clean. Good work!

Theme, gameplay,  visual, and audio, were extremely polished. The story and cutscenes are also a nice touch. Some minor nitpicks would be aiming seems unnecessary since the farmer is static the whole time (maybe the farmer could move from side to side), and the screen shake was a little disorienting. Otherwise the game is perfect!

Nice work on making your own assets that fit the theme! I do agree with other comments about adding some UI element to show the amount of money you have, and also the let the player know what the objective is. Sound effects would also help give some feedback to the player that something changed in the game state. Overall, good work!

This likely has to do with start position being tied to view port size, so it may be bugged on small displays or high resolution displays. Will fix for the future!