Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RyanTheRequel

5
Posts
2
Followers
A member registered May 12, 2023 · View creator page →

Creator of

Recent community posts

The game is certainly on theme with the spinning. I like the concept and can see the FNAF-esque gameplay of flipping between the screens and doing all the tasks to stay afloat can be fun. I think it does get repetitive though since all three minigames are just basically the same spinning thing. If this was made into a full game it'd be nice to introduce the mechanics better and make it more clear what you need to pay attention to with the instruments in the cockpit. Also I had a bug where I lost while in the temperature minigame and when I restarted I was still in the minigame, but then after that I couldn't open the panel to do the minigame. Overall though, nice job.

I like the visuals and the concept is cool. As others have mentioned it does get repetitive after a bit since most of the time you don't really have much of a choice in anything and are just clicking through the spins. I also think the wheel should have an arrow or whatever on it somewhere to show what it's landing on, as well as what each slice/color actually does. Still fairly enjoyable though, so well done.

Leaving a comment just so people are aware. There's a bug where you can't click the lever. There's a workaround where you can click onto the slot machine screen and press tab once or twice so the lever is highlighted, then pressing enter will pull the lever. Not ideal, but at least the game is still technically playable.

That's a huge bummer, it seems like the lever's bugged so clicking it doesn't work :( The submission was pretty last minute and I didn't have time to test the packaged project. But a workaround is to click onto the slot machine screen and press tab once or twice so the lever is highlighted, then press enter to pull it.

That's a huge bummer, it seems like the lever's bugged so clicking it doesn't work :( The submission was pretty last minute and I didn't have time to test the packaged project. But thanks for figuring out that fix so at least it's not completely unplayable.