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RyaguzovMichael

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A member registered 11 days ago · View creator page →

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In my first run, I quickly collected all the carrots and just stood there dumbfounded, not knowing what to do next =)

In the second run, I accidentally realized that they multiply.

A very interesting take on this theme.

The game looks and sounds pretty good.

But I don't know—either that's the developer's intention, or I missed something—but everyone died on my end.

That's funny—I didn't understand half the plot because my English isn't that good, and without subtitles, I can only grasp the general meaning.

But I did catch the Star Wars reference =)

Heh, that looks pretty good.

I can hire Darth Vader!

But I went into the menu where they sell carrots and couldn't get out of it anymore(

I started the game, but I never figured out which of my actions led to an increase in carrot production, so at some point I just beat all the workers with a stick and quit =)

This is the best game I've played so far at this jam. 

I don't know why, but I really enjoyed it.

The only thing is, I think having the player press the confirmation button every time is unnecessary. It just slows down the gameplay and breaks the flow every time.

Не знаю кто такой окно, но идея забавная =)

Not bad, but the camera shift to the left is really annoying—hitting the wall-healing button is quite a challenge.

Heh, that was an unusual sight to see here, for a topic like this.

I did two runs; the first one was stealth mode. The sixth sense when you eat a carrot looks interesting, and the sound at that moment is a real treat.

The second time, just to test it out, I tried running straight to the finish line, and it worked =)

Thanks!

This is my first jam, too—and my first game ever, actually =)

Good luck to you all!

It's awful, but funny and fast =)

Yes, I didn't set out to make a very simple game, and when there are a lot of donkeys, there's also a lot of micromanagement. But the game isn't very long.
Thank's for a feedback.

Yeah, visuals are my weakest point (

But thanks for the feedback—it motivates me to put more effort into that area next time

Yeah, I definitely could have made the UI and UX much more user-friendly if I'd spent more time on them. But at some point, I just lost it because I couldn't seem to draw anything that looked good.

Yeah, that's one of the references to the dark side of capitalism—you could even set up a slave system there, because you can catch these donkeys when they run away and bring them back to the fields =) Well, if you're quick enough.

It’s a fun game, but it would have been better if the first hares could be killed in one hit. I didn’t realise straight away that you could kill them, so I was running round trying to work out where to get the money.

And then the game very quickly turned into a grind; I was running round in circles around the spawning hares in the centre and shooting at them. Perhaps they should have been spawned across the whole field.

A nice little game.

To be honest, I didn't realize I was supposed to wait for the carrot to grow and pull the weeds until I read the description.

It's realy great game, i spent some much time for this.
Simple, but wery interesting.