I love this so much. I too was a huge fan of Ceefax as a kid and this game captures it really well. Nice job!
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Thank you for leaving a comment. I wanted to make a game that appealed to my way of thinking. You have to toggle the trees and houses to completely build across the whole woodland. Inspiration for this game came from a light up puzzle that someone had made in the real world and I instantly liked the idea. It's stuck with me for years and was nice to explore the idea after so long.
Hi there, thanks for the comment. This is a really good point, thanks. I did try to incorporate a visual indicator with the changing colours of both the insects and the predators but a percentage meter is a great suggestion.
Hi, I genuinely appreciate your comments, thanks for taking the time. You're absolutely right in what you're saying. For me these game jams are a way for me to explore new ideas (good or bad) that I wouldn't normally consider but also to help get over the nervousness of submitting projects for everyone to see.
I have learnt a great deal from this entry, and the points you've raised all help with my learning and understanding.
I'm always grateful of feedback of any kind, thank you. I've been encouraged by the comments to keep going with this one, adding a scoring system won't actually affect the general feel of the game after all I don't think based on what people are saying.
Thanks. I will go and find that Mountain game to see what it's like. Thanks for your comment, I've had a few really great suggestions about how to make the game better. Your suggestion and the others have encouraged me to continue working on it further.
Hi. I wanted some sort of moving background that acted as a distraction. I had intended to have the squares bounce off the containment circle but the way I did it, I thought that it didn't look as good as I had planned. Thanks for commenting!
Hi, thanks for your great comment. I had toyed with the idea of more challenges, such as have the player control two containment circles at the same time but I just kept it simple due to time constraints. I'll save it for version two!