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RustyFoxxo

5
Posts
A member registered Jun 13, 2020

Recent community posts

couldn't quite beat the game, but had an absolute blast regardless!! love how frantic managing your crew gets, especially with resources ticking down in real time as you're building. would honestly love to see this get fleshed out a lil more >w>

I have a soft spot for RPG maker games, so this was just a delight >w< The setup was really well done too! I love the idea of getting you used to doing a mundane job task, only to throw a curve ball at you with a signal that you weren't taught to deal with. It really sets the "something is wrong here" vibe well.

Not sure if the grid based movement is something you can toggle in RPGMaker MZ, but if not, I'm willing to look past it, the game was fun, and the art was cute as hell despite it!!

Great lil puzzle game, loved the focus on decoding, it tickled my autistic mind in just the right way >w<

Unfortunately, the caesar cipher wheel was misaligned, which sent me on an unfortunate wild goose chase thinking I had gotten something wrong, when in reality, it was the wheel itself. I also think that the game could've used some sort of in-game notepad, especially considering the effort put into having everything you need in-game, such as the morse code book (which, by the way, is fantastically presented!!) 

Incredibly cute lil platformer ~ The artstyle and banter added a lot to it!! Love the interpretation of the theme as well, and the antenna beeping faster as you got closer to the goal was nice.

The only feedback I have is that at certain times, it was hard to tell what I could and couldn't jump on, for example, in the second level, where I mistook the windows as a platform I could jump on. I think thinning the outlines on objects like that would go far in communicating what is and isn't a solid object. However, I still had a blast with the game!!!

Incredibly charming experience, with a great, cute artstyle that I felt matched the soft, yet complicated vibe of the story, and an almost unbearably well written display of two gay idiots who can't figure out and understand the incredibly obvious signals they send to one another!

If I *had* to nitpick, I'd say that more foley sounds could've been used, like the laughing at the beginning of the game. However, of course, that's just a nitpick, and I think you all did a great job here! :3