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RustLockGames

90
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A member registered 45 days ago

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Our games both have penguins and bombs but are otherwise very different!  Yours is very cute, although I'm afraid the results screen usually lasted longer than my actual attempts >_<

I'm here to support a fellow penguin! It took me a few runs to get used to the physics, but after that I did pretty well!

I'm here to support a fellow penguin! It's a good thing you choose a penguin -- any other animal would have found space too cold! I struggled with depth perception but still did okay!

I saw that you like penguins, so here I am! This is a beautiful game, and an incredible achievement in only four days. It took a while, but I turned the whole map green. The limiting factor for me was Wells -- I only had one in my deck and couldn't buy more? At the end, I was just buying Draw 2s and trashing everything but the Well. Also, the meteors stopped falling on me after a while, which I assume wasn't supposed to happen. Anyway, great work!

I'm here to support a fellow penguin! This is a solid platformer! I would have appreciated some flat ground beneath the first wall jump so that I could practice and get used to the mechanic without dying. This game got brutal but I persevered!

I'm here to support a fellow penguin! This is a very nice interpretation of the theme! If the movement is a little slippery, it's okay because it's a penguin!

I'm here to support a fellow penguin! This is a great puzzle game. It got hard pretty quickly! I got stuck on level 9. It looked like I could push the baby block and rush to block the fan, but the wind pushed the baby anyway. I'll probably come back to this later to keep trying!

I'm here to support my fellow penguins! This is a cute little game! It'd have been very easy to just have the countdown go to zero and end the game, but letting the player stop and recharge the bomb added a lot more interest! Good work!

Very clever! I struggled a lot with level 3 because I thought I had to keep throwing the hourglass to the right side of the platform so that I could pick it up and carry it to the left and advance time that way. It made a lot more sense when I got to level 5 and learned I could just rotate the hourglass with the mouse!

Nice one! Great theme and the action is nice and frantic. I did struggle a bit to read the font, though.

Fantastic! Great art, great gameplay. This could go on Stream right away as is!

Great game! Some of your passenger types are the work of an evil genius. The one thing that through me off was having to hold Cont. I clicked on it, and I thought the sound it made signaled an invalid input, so I thought I was being forced to make people Get Off first. I figured it out eventually!

I clicked because I wanted a detective game, then I was disappointed when I thought it was a shooter instead, and then I was pleasantly surprised when it was both! My favorite vampire killer of the jam by a mile.

Great foundation for a city builder! I'd love to play a version that grew a single city without any countdowns.

Really amazing concept. At first, I couldn't believe it would ever become interesting. Then around level 6, I started to see the potential. By level 12, I was in love. The art is beautiful, and so unusual! For me, I was never at risk of running out of lampa, and the real threat was becoming trapped. My love-hate relationship with Mines helped me and screwed me in equal measure!

It seemed impossible, but I after three attempts I got the first upgrade, which seemed useless at first. But then a couple tries, I got the second upgrade, and it was smooth sailing from there. Very satisfying progression. Congratulations on your first game!

Why didn't anybody tell me I've been playing shooters backwards my whole life >_<

Feels great, and the art and music are both perfect fits!

I love it! Our games are actually very similar! Yours is a turn-based puzzler while mine is fast and frantic. It's always cool to see the same core idea taken in completely different directions!

Fun theme! I hope you're feeling better now!

Really fantastic vibes, with a perfect choice of music. It really felt like walking on a lonely planet. I was never close to getting all 8 items, though! I'd have loved more time to explore and grab everything.

I've seen lots of Count Dracula puns, but this is the first feather pun! Wonderful puzzler that got surprisingly tricky. Great work!

Phew! I thought I had just about mastered it, but then the start of the last level nearly killed me. I loved the concept and the aesthetics. I wish my upgrades carried over between rounds.

Such an effectively creepy environment. I should not have played this before bed!

Nice interpretation of the theme! Turning slimes into bombs was a good foundation, but I loved the capybaras. I've never seen the borders of an arena done that way before. It's brilliant.

Great concept with a great intro! I liked hacking his computer. It looks like there are a lot of interesting things on the desk next to the computer, but I couldn't interact with any of them?

Some cool ideas here! I was able to click on some big numbers and keep my health at maximum pretty much the whole time. But I was a gross purple ghoul by the end!

I was terrible at making bombs, but I still enjoyed being in this world!

Properly mind bending. I completed the big loop a couple times and couldn't figure out where to go after that. I'll come back to this to see if I can make more progress.

I love that it isn't just the count down mechanic, but you wrapped it in a cool cowboy battle system. The art was great.

It's a miracle I survived the invisible timer level!

The horse bandit's art is fantastic! I wish I could have played more =/

Phenomenal! My new favorite game of the jam. It deserves way more attention.

The upgrades were great. I loved the way they synergized, and just how much more powerful they made you. I enjoyed how many different ways there were to build your party.

Even the story was great. Really, really well done. Please make a full RPG, I will buy all of them.

What a cool interpretation of the theme! The voice over is the cherry on top.

Fun! It's nice to make it to the end of a game like this for once XD

Fun premise and beautiful art, but too tough for me. I had trouble landing on the one-tile wide platforms. It's a good thing that the Death screen is so pretty!

I had to turn this off before I lost the rest of the day!

The game is fun and the art is stunning. I was sad there was only the one map!

It's a great concept worthy of elaborating upon! The art is simple but wonderful.

Cute game! I had some of the same misclicking issues when hovering over cards.

You nailed how the sniper feels, how it goes from wobbly aim to locked on. The color palette is lovely.