Beautiful. I'm just going to get over these stupid November sales crushing my wallet, and I'll for sure be sending you a few smackers for this one.
RussDCA
Recent community posts
This is wonderful. Had a quick look on the Mac here.
I'm going to go out on a limb here and ask if you could add a "screen" more too. So totally not a sprite based thing you've built, but something one could use to paint an entire screen for fun. An almost "Artists II" replacement for modern computers. You may have actually stumbled on a great solution there. Though then there's be patterns, fill, fonts etc... So I'll zip it on that thought 馃
Couple of other thoughts.
Any chance of a persistent "bright" and "dark" palette, rather than only a switch? I have plenty of screen real estate, so a switch is adding a click I don't necessarily need to have if the whole palette was around.
Ink/Paper. Did you experiment with having those in the same place? A single row of colours. Maybe left click for Ink, right click for Paper. Then maybe a little icon inside the colour square to represent which is set on which colour. Top left for the chosen ink colour, bottom right for Paper?
Anywho. This really is wonderful. Thank you for sharing it.
Hi. New playdate user here and I found your app. I love the minimalistic design and clear visual representation without having to squint my old man eyes at the text. Hope you don't mind, but I'd like to make a couple of suggestions.
When the timer hits 1 minute, maybe have the text say something like "Final minute". I'm thinking this because while it's accurate as the minute starts, it's gradually less accurate and in the final few seconds it still reads the same. Not a big thing, just an observation I guess.
My second suggestion may be a little more practical. When turning the crank to adjust the time, if I only want to change by a minute or 2, a full turn of the crank to stow it back in place changes the time by more than I want. Perhaps holding any button on the device could temporarily disable the crank motion from changing the time, allowing for a change, then lock that in place, stow the crank and continue focussing.
Again, thank you for your great little app. I'm sure it will become indispensable in daily tasks. Oh, and beautiful choice of sounds too.
Ah, that's a shame. What Mac did you try this on? Just curious really as 1fps is something I can't even replicate on my Intel Mac.
On my 2018 Intel MBP, first running at 2560x1600 was around 25-30 fps ish. 1680x1050 hit 60fps. While the highest resolution of 3360x2100 was around maybe 20fps.
However, on my Mac (base M1 mini) 1440p was hitting 60fps without a hitch. Gradually tap up the resolution and I can see the performance tail off and at 4k, I'm seeing maybe 20-30 fps.
I was about to pop here to thank the dev for the Mac compilation and Apple Silicon support.
I'd like to see a Mac port too. My Mac is a 2.9 GHz Intel Core i9, 32gb ram, Intel UHD Graphics 630. Numbers numbers eh... So, I've just run Grid 2 at 2880x1800 with everything to high or ultra. The benchmark came out with the following frame rates:
- Average of 36.70
- Minimum 18.95
- Max of 43.72
For normal gameplay, I'd usually drop some of the options, like reflections, ambients and a couple others, but personally I think that's not too shabby. With more modest settings, 60fps isn't unreachable.
