So glad you love him so much! His story content is completed, but we're adding in a ton more images of him to go with his story content, so you'll be seeing more of him in the next update!
runneroo
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We've been working on a huge batch of images to catch up with the written content (replacing a ton of the image placeholders that we've got in the game)—specifically, more images for the route where you stay in bed, Levi's routes, Jesse's routes, Bruno's routes, going to the coffee shop where you meet with Felix, going to The Stable, going to the gym, and going to lunch after finishing Borovast's route. We're also adding some extra written content to expand a little further on Bruno's routes and going to lunch after finishing Borovast's route. At the moment we're targeting the next update to release sometime in either May or June—we don't have an exact date just yet, but we'll announce it as soon as we do!
We've been working on a huge batch of images to catch up with the written content (replacing a ton of the image placeholders that we've got in the game), and also been adding in some extra written content. At the moment we're targeting the next update to release sometime in either May or June—we don't have an exact date just yet, but we'll announce it as soon as we do!
Thanks for asking! Not in the next update; for right now, we're focusing on adding in more image assets and adding new content for some of the routes that are in-development. That said, the written content for the additional vore routes has been completed! But holding off on adding that in until the route is fully ready to deploy (image assets, sound effects, etc.).
If you tried to access it from the game's main menu page, that was a development bug where it's directing to the old wiki site (which has been deactivated). That bug will be fixed in V0.5.4! In the meantime, the active wiki site should be accessible here: https://onyourdayoff.com/
Thanks for the note! I just double-checked the wiki site link for the game's main menu page and that was an update that slipped through the cracks, thank you for finding and reporting that error! Sorry about that! Looks like it's still linking to the old site, the new wiki site is at https://onyourdayoff.com/; I'll make sure to update the link on the game's main menu page as part of the next release
Currently we don't have anyone working on a Portuguese translation, although if someone is willing to join as a translator to do the work, we'd be delighted to release a Portuguese translation! At the moment we just have a Vietnamese and French translation in progress, but we're open to working with translators for other languages, too.
Hey there, thanks for asking! We're going to have a detailed update posted here within the next day or so—the short version of it is that we're going to keep this page running as long as we can, and we're also building a new website as a backup just in case things with itch go south again (or further south than they've already gone).
Thanks so much, so glad you're enjoying this game!
No, if you disable permanent vore/implied digestion, that won't disable all vore scenes in the future version of the game—right now, Borovast only has a mawplay scene as an alternative, but there will be a large section for Borovast in the future that has soft/safe vore as a central theme, and there's a CV-focused route planned, too.
And more sound effects are something that will be incorporated in future updates
For instructions on how to complete the routes, you can refer to the guides on the OYDO wiki site—please note, the story routes page for the site is going to get a major update released on April 15, and more guides will be made available then!
Currently there are only 14 replayable endings available; we're working on catching up on assets for the latest updates, and once we have those done, we'll be incorporating more fully complete routes (15 and beyond).
For instructions on how to complete the routes, you can refer to the guides on the OYDO wiki site—please note, the story routes page for the site is going to get a major update released on April 15, and more guides will be made available then!
As noted in the devlog post above, the primary focus for this mini-update (as well as future updates V0.5.2, V0.5.3, V0.5.4, etc.) is to catch up on visuals, so we've added in more sequence images and sprites, as well as made a few more general updates. You can see all the details in the release notes on our wiki site.
Right now, the only watersports-focused scene in the game is the Smooth Slave route (instructions here), although there's much more planned for the future!
You'll want to go hiking, and don't bring a snack with you
(Although if your content preferences are configured to disable permanent vore/implied digestion, you won't be able to access the oral vore that's currently in the story—although there is a plan for the future to include a soft vore/endo route as well)
Right now, "Smooth Slave" is the only route that has dedicated watersports content (and Jesse's routes in general have some mentions of watersports), although there will be more routes in the future that include it! The wiki site will also be updated in the future to make it easier to see what themes are associated with which routes.
For the "Complete" routes, it's the written story content and full graphics that are complete, while the sequence images and some sound effects still need to be added. Part of this strategy also allows for potential changes to the written script (for those routes that still need some further polishing) based on player feedback, without needing to rework the sequence images if they end up being impacted by those script changes. Those placeholder images for the sequence images are going to be addressed in upcoming mini-releases (e.g., V0.5.1, 0.5.2); the plan is to roll those particular updates out for free, we're evaluating the technical/platform logistics of how we can do that.
Currently, none of the completed routes in the game have castration or penectomy; they'll be added in future releases (probably V0.7 at the earliest? TBD on that), and in the release announcement/release notes we'll add warning labels for those particular routes so you can see which routes have those themes ahead of time.
That's a cool way of approaching the game! A lot of the time, that's actually a pretty similar approach I use when writing stories that involve characters that I don't necessarily want to make permanent changes to (or for stories involving more extreme content), almost like a "canon vs. non-canon" mindset.
