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RudFarm Modding

14
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A member registered Jun 08, 2025 · View creator page →

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Hey, that would be a nice option.  :)

The electricity charge was just a way to make the mod work, it doesn't actually charge any electric expenses.  Still working on making that "Wind" instead of elctricity.

Hello,  the newest version v1.2.1.0 is animated.  The wheel rotates and the entire windmill head moves in yaw according to the wind.  Be sure you've downloaded the latest version.

Cheers!

v1.2 fully tested, up and running. 

This one had me tearing the hair out of my head, but the animation is now working perfectly for both rotation and yaw based on wind direction.  

Cheers!

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Currently working on getting the wheel to animate.  This is a detail I want, but right now there is something in the code that isn't letting it happen.  If I can find a fix I'll post a Version 1.2

Mod #2, learning as I go . . .

First mod ever, gotta start somewhere.  Cheers!

This is my very first attempt at a FS25 mod.  It's a very simple start, just an edit of a base game  Auger, but it does exactly what I wanted it to do, so sharing it with the community.  Feel free to post any bugs or issues if you find any problem.

Cheers!

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The Co-op is more expensive?    I just bought 37,500 liters of Lime at the bulk station for $675.  That is MUCH cheaper than buying at the dealer.  :)

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Downloaded this map to try it out, and after using it for a few days made my way back to the download section so I could donate a $5 thanks for such a great map!  The map is outstanding.  It's been bug free for me other than one small glitch in that it won't show my Corn inventory in the dryer bins in the game menu.  No biggie, I just go up to the bin and check it from there, but was wondering if that is a known issue?

Again, thanks for the great map!

Wow, Lime is very cheap on this map, even on hard economic difficulty. Not that I'm complaining about it mind you. 😁

I noticed today that when March hits, and the Grass fields are ready to harvest for the first time in the year when on calendar mode, the grass shows as "Ready to harvest", but it still looks brown and withered.  As you run the mower over it, the grass still comes out green though.

So after watching some videos, decided I must try this map.  What an amazing piece of work, really mind blowing.  I had already started to just slightly burn out on FS25, this map changed all that, I'm back in!

I felt I had to send a nice donation for all the work on this beauty, Paypal incoming.  :)

There is very little I would even consider changing on this map, but if I had to request anything it would be in no particular order . . .

At least one repair shop trigger at one of the garages at each farm.

The ability to sell and place the wondeful customs structures you've created.

Cow barns with the robotic feeder option.

Bale/Pallet sheds at each farm, the ones that auto store the contents. A vehicle shop in Hobson.  :)

Oh and above all else, I hope to god we won't ever have to start a new save at any time going forward.  I already have a lot of hours on this map.

Again, thanks for the hard work.  I will be sending more donations as things progress, money well spent!

Cheers!