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Rubien

5
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Thank you for giving it a few tries, hope you had some fun.

Yeah, the tutorial is a bit of a mess, i gave the texts  different colors hoping that it would help in some way but it would need to be remade.

I agree about the lonely modifier too. Initially i  was going to add another modifier that would change how you interacted with the arrows but i didn't know how to implement it.

Then i didn't want to take out lonely because i felt there wasn't enough modifiers without it.

Maybe i should had, not always more is better.

Thank you for trying it and i'm glad you found it fun, that was what i was going for :) .

What is about the input that is lacking?

Is the cursor moving too slow?

Do the he arrows not respond well to the clicks or are too fast?

Thank you for trying it, i'm glad you liked it.

Yeah, i may have went too far on the arrow speed.

Thank you for trying the game.

Are the arrows too fast or just don't respond well to the mouse?

I agree about the tutorial, i didn't had much time left and didn't know a better way to do it so i just throwed all the information in one place.

I thought that it was better to have the info and not use it than to want it and not having it.

I'm glad you liked the system, sorry if i didn't explain it well, i'll try again:

When you bump into a talker they give you a sequence of arrows and you start talking.

Now when you click on an arrow instead of moving you add that arrow to a sequence you give to the talker.

The talking stops when your sequence is the same size as the talker's sequence or if you click the stop talking button.

If your sequence is the same as the talker's sequence reading from top to bottom then the talker feels love.

Otherwise if your sentence is the same as the talker's sequence reading from bottom to top (backwards) then the talker feels hate.