Picross are like drugs, not recommended :D
In case it helps: the trick lies in learning the common patterns that recur across many boards, and when things get complicated, trying to make deductions through elimination.
Absolutely, if you haven't seen it, I recommend the movie The Social Reckoning. Is not as good as The Social Network, but it addresses issues that are far more important and relevant to the present and future of humanity.
I agree. I’m not sure why, but there are many small, great-looking games (often with a retro aesthetic) that use Love2D. That’s likely what influenced me to use it, especially since it’s also a very simple and easy-to-use framework.
Stunning art and gameplay. It reminded me, in a good way, of one of my favorite games (Bit.Trip Runner).
But I'm terrible at it, I can't get past the double-jump stage. I feel like I've only scratched the surface, yet I'm really eager to see how it evolves. Do I need to combine it with something? Any tips?
Thank you very, very much. I was waiting for feedback from a nonograms player, like myself, and realizing that the shift in mechanics was interesting for them.
I always set aside time for the tutorial. For me, it was essential to try to explain the rules to everyone in the simplest way possible. But I didn't plan on dedicating so much time to it or adding so many details. It was pretty insane.