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rubenuxo

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A member registered Sep 29, 2014 · View creator page →

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Picross are like drugs, not recommended :D

In case it helps: the trick lies in learning the common patterns that recur across many boards, and when things get complicated, trying to make deductions through elimination.

Preparation is overrated when you’re relaxing with friends.

Perfect jam game: coziness, design, colors, characters, gameplay, dialogues, sound, jumps, acorn-based-economy, etc. 10/10.

Absolutely would buy a final comercial version with less mouse camera sensitivity :D

I love the illustrations, the color palette, and the animation. Plus, the background music provides the perfect finishing touch. Now is the time to hibernate 🧸

It’s quite interesting how a small mechanic can make a classic genre much more engaging. Perhaps you should explore ideas like this further, maybe even create a more ambitious version with more levels.

It’s quite interesting how a small mechanic can make a classic genre much more engaging. Perhaps you should explore ideas like this further, maybe even create a more ambitious version with more levels.

Cute and simple game, but very fun. It looks very promising for expansion, making it longer and deeper.

It looks great, perhaps a build for macOS would be greater 🍎

Extremely polished game, love the art direction and the game loop.

We deserve more cooking games like this one. Fun, engaging, and very beautiful.

I found myself replaying the game several times, which confirms that the gameplay loop is fun!

One of the most interesting concepts I've seen at the jam, presented with great mastery and elegance.

Absolutely, if you haven't seen it, I recommend the movie The Social Reckoning. Is not as good as The Social Network, but it addresses issues that are far more important and relevant to the present and future of humanity.

I agree. I’m not sure why, but there are many small, great-looking games (often with a retro aesthetic) that use Love2D. That’s likely what influenced me to use it, especially since it’s also a very simple and easy-to-use framework.

Charming as hell, but straight from heaven.

A great game for having fun and remembering why we need heating infrastructure in forests. Missed opportunity to be sponsored by Firefox browser.

Deeply creepy game. Were there two Bobs? Please tell me there were two Bobs... 😟

Mistakes were made.

A very fun and especially funny game. Not to mention that the presentation takes all of that to another level.

Would burn the villager again.

The best main character I've seen in the game so far. I don't know why, but I feel so bad when the little candle burns out. I will never light scented candles again, it's too cruel to the clandlekind 🕯️

Perfect game play with charming graphics. One of the best, if not the best, survival games from the jam. And game says I'm HOT too 😎

Pretty great experience in small packe. Sometimes, nothing more is needed to convey feelings ❤️

Really nice visuals, but why I always have to die from hypothermia in this so chill games? 😭

Cute and funny game, It reminds me of "Choose Your Own Adventure" books. I not sure how, but I have won and immediately before died frozen 🥶

It looks, sounds, and feels so good. Like a chill version of Unrailed game, if it weren't for the threat of imminent death from hypothermia :D

You're close, if you make it there's a little ending :P

Thank you very much for the comment. I'm so glad the solutions worked out for you, that was one of my biggest fears. I agree about the skip button. it will be included in the next version.

Stunning art and gameplay. It reminded me, in a good way, of one of my favorite games (Bit.Trip Runner).

But I'm terrible at it, I can't get past the double-jump stage. I feel like I've only scratched the surface, yet I'm really eager to see how it evolves. Do I need to combine it with something? Any tips?

Thank you very, very much. I was waiting for feedback from a nonograms player, like myself, and realizing that the shift in mechanics was interesting for them.

I always set aside time for the tutorial. For me, it was essential to try to explain the rules to everyone in the simplest way possible. But I didn't plan on dedicating so much time to it or adding so many details. It was pretty insane.

A good challenging survival experience, strangely relaxing and intense at the same time. I'll try it again to see if I can get further.

Thanks you! I came very close to following the obvious path, but in the end, I found it more interesting to try my luck with something else. Yes, I have some ideas for further developing the concept, I'll see if they end up working.

Really good concept and art, besides being very fun.

Impressive introduction, perfect aesthetics and atmosphere. I feel like I've only scratched the surface, stunning work 😮

A lot of fun. I need to stop investing acorns in rabbits, cute, but way too weak 🐰

Thank you, really. I'm trying some discarded ideas, but the difficulty increases too suddenly. I need to find a balance or progression.

Jajaja, thanks? ❤️

Thanks a lot! 😊

Easy to understand and play but very deep. Eager to see how far it goes.

Cool idea and very fun loop.

I'm glad you liked. The cinematics were the last thing to be added, but I can't imagine it without them anymore :D

Thank you for playing and come back to provide feedback. Have you noticed that Chippy also speaks on the main menu? :P

Regarding the art, even though it sounds like a cliché, I think the trick is to do less: lower resolution, fewer colors, etc.

Great mix of reflexes and mental quickness :D

So you were able to learn the common patterns, nice! Thanks for the comment!

Thanks a lot! This kind of levels/puzzles are relatively easy to design, I even removed some that were too difficult :P

Yes, I also think a mobile version could work with a few tweaks.