Great game! straight to the point game dynamics and a really nice vibe. Unluckily i did not manage to use the hints since i did not understand where to find the coins...
Ruben Gandus
Creator of
Recent community posts
I was referring to the gap between interaction and consequence. I meant that when I interact, for example with an atched stone, the text that follows my interaction appear after a wide amount of time.
(Below an example of when this happens...I was uploading a video recording but it was meaningless since it did not show the exact moment of me interacting)
Hi, after playing here are my few feedbacks:
The overall playability is really good, the platformer action is satisfying and, as a player, understanding and learning how everything works through the game (e.g. how to use letters or powers) without a classic straight forward tone of voice was good fun.
Here will follow some comments about some stuff I felt as small issues:
UI
- The text is stiled in a really aestehtic and plaesant way but after a bit it could be quite tiring to follow along and to flow whit what's written. Maybe it could be made more readable.
- I personally really liked the ideal of not using convencional ui and using a peculiar set of symbols, but sometimes the comprehensibility of what you have to do or what was about to happen is quite hard.
Gameplay
- Especially n the early stages it was a bit difficult to orient yourself.
- The time that pass inbetween the interaction and the subsequential event is a bit too long (NB: this may be an issue that concern just my machine)
That was all, keep up the good work!