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Ru Rika

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A member registered Apr 16, 2023 · View creator page →

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Yeah, with each project I learn a new thing. this time it was communicating the objective to the player. thanks for playing the game though.

Have to say, pretty tense game overall. the stage memory was intimidating. nicely done.

So sorry about that, guess I need to work on communicating the games instructions better in future.

Is it just not matching the theme for you, or something not working right?

Super cute art, I also like the concept a lot. keep at this one the platforming itself feels pretty nice.

Really cute, wish I could see more of this.

Thanks so much

Thanks,

Yeah post jam I had someone play it and saw how confusing it was if given no context. an interact indicator would help.

More randomness and additional content you shall have.

Thanks, I know it needs tweaking though. any ideas? aside from enemy spawn rates.

well the goal was to destroy all the blue shrines at the 6 towns, each time you break one the skulls eyes on the Hud will start to glow.

This was supposed to be a speed run type game, while trying not to get spotted. But didn't really translate real well.

I'm just learning to code so to fill in the blanks I was using visual coding (that little logic brick thingys), that certainly could have been a problem.

Working on it, Next GMTK I will be ready

Yup, the performance was real bad. and I only noticed this after export. Thanks for the 'thumbs up' I will have a better product next time.

this was hard... but fun.

To be honest I know there are quite a bit of things spawned in a distance, but during tests in the editor it was running smooth. So I thought it was ok until I exported it. I didn't have the time to make any changes so I was hoping it was my PC and would be fine for everyone else since Im running kind of under powered. but I guess not.

Lesson learned 

btw sorry about the immortal house glitch, I think I fixed it now but I will have to update the game after more patches

So sorry that was the case,  I was having trouble with having the game export and used my last games export settings in a rush. Think that may have caused it.

Ok, Firstly the game I submit will be complete and playable. however so I realized that there is no way for me to implement all the features and systems I was planning on. As such after submission can I continue work on the game?

How should I go about that, Would you need the updates?

Thanks for this opportunity, 18 days and counting I guess.