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A member registered Nov 23, 2020 · View creator page →

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reminded of Celeste & Metroidvania with the jumping, dashing & platforming elements which are good. feels smooth and responsive. no input lag. But the control layout for the keyboard is a pain. seriously. keys all over the place. hard to figure out where some controls/keys are. placement is nonintuitive for me.

I managed to get the yo-yo thing to do something strange once... couldn't replicate it. some kind of grappling hook-type thing?  

Are collision and hitboxes having some issues? Get hit sometimes and I can't figure out how or why I'm getting hit. 

Art related: - custom deaths when you get impaled on spikes or get dissolved/drown in the acid/water. 

Drop some loot/rewards/healing items in the dead-end areas of the map to reward players who explore/wind up lost in these spaces/areas. Then it doesn't feel like we wasted our time finding this dead-end space. 

Not a big fan of the music genre and style personally, but I can see how it does fit the visual art and styling of the game. 

downloaded 16/6. Playtested 17/6

The game reminded me of Celeste & Metroidvania with the jumping, dashing & platforming elements which are good. feels smooth and responsive. no input lag. But the control layout for the keyboard is a pain. seriously. keys all over the place. hard to figure out where some controls/keys are. placement is nonintuitive for me.

I managed to get the yo-yo thing to do something strange once... couldn't replicate it. some kind of grappling hook-type thing?  

Are collision and hitboxes having some issues? Get hit sometimes and I can't figure out how or why I'm getting hit. 

Art related: - custom deaths when you get impaled on spikes or get dissolved/drown in the acid/water. 

Drop some loot/rewards/healing items in the dead-end areas of the map to reward players who explore/wind up lost in these spaces/areas. Then it doesn't feel like we wasted our time finding this dead-end space. 

Not a big fan of the music genre and style personally, but I can see how it does fit the visual art and styling of the game. Sound effects are a bit rough, need some polish with the timing of when they play for attacks and damage dealing and receiving. Might be hitbox-related somehow? 

Evening! Drop an email to info@roundtablegames.page to discuss this in more detail! Thank you.