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rtdoise12348
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"Toe noise bo noise pizza tower" refers to two different Pizza Tower fan projects: Super Bo Noise and the Toe Noise mod, a distorted version of the character Bo Noise. Super Bo Noise is a full fan game starring the main character "Bo Noise," while the "Toe Noise" mod is a boss and an "equivalent" character within another fan game called Wienersqueeno: ohio lobotomy!.
Super Bo Noise
- Main character: Bo Noise, who has a chaotic and constantly changing design, similar to the original Pizza Tower character, The Noise.
- Gameplay: It is a separate fan game with its own levels, featuring Bo Noise as the protagonist with a moveset similar to Peppino's.
- Origin: It was initially developed as a "shitpost" before becoming a more complete fan game.
You can watch this video to see gameplay of Super Bo Noise:
Toe Noise mod
- Character: A bizarre and distorted version of Bo Noise who appears as a boss in the Wienersqueeno: ohio lobotomy! fan game.
- Appearance: He is characterized by his large, smelly, fly-ridden foot and a constantly changing, grotesque appearance.
- Function: He serves as an enemy in the Wienersqueeno mod.
Key differences
- Super Bo Noise is a full fan game with a playable character called "Bo Noise".
- Toe Noise is a specific boss enemy within a different fan game, which is a distorted version of Bo Noise.
UndertaleModTool and game compilation
- VM (Virtual Machine): In this mode, the game's code is stored in the data file as bytecode, which UndertaleModTool can decompile and edit.
- YYC (YoYo Compiler): This method compiles the game's code into native C++ machine code and embeds it directly into the executable file.
- Conflict: UndertaleModTool cannot decompile or modify the machine code in a YYC-compiled game. When the tool detects a YYC game, it will warn you that the code is inaccessible.
What can you do with a YYC game?
- You can still use UndertaleModTool to edit other assets, such as images, sounds, and rooms.
- For code-level modifications, you will need to use different tools that can work with machine code, such as YYToolkit, which allows for custom C++ code to be run on top of the game.
This video explains how to use YYC in GameMaker Studio:
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