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Muwun

34
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A member registered Jul 11, 2020 · View creator page →

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The concept is really cool, but it feels like the time limit is a bit tight? I'd suggest checkpoints but it might take away from the difficulty if that's what you're going for.

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This game is awesome! I definitely panicked my first run because of the music, but my subsequent runs I got it down. I agree with a couple of others though, one key press seems to occasionally move the block twice, which doesn't feel great.

Fun game! The art is amazing. I was fully expecting a jumpscare like scary maze game loll

Clean puzzle game. I got the concept pretty quickly, but it definitely took some experimenting. 

Clean puzzle game. I got the concept pretty quickly, but it definitely took some experimenting. 

Oh, its a cute game about counting sheep, it should be relaxin- AAAA
10/10 very funny 

I concept is funny but I genuinely have no idea how to find the bomb when it disappears....

The title screen music sounds like a microwave, 10/10 sound design XD

Love the vibes, but the barrel physics were hard to deal with. 

Very fun, I kept playing a bit after winning just to keep upgrading. The audio clips a bit when there are a lot of things on screen.

The controls are hard, I can see someone much better than me mastering them! The only feedback I have is randomizing the pitch of the bounce sound a bit, as it gets repetitive after a while.

The artwork is amazing but the controls are very clunky. Greater control of my character would've helped a lot.

The game feel is very good. I would've liked more indicators on cooldowns though, and also finding the shop after each wave was a bit of a hassle. It felt so good to slice up enemies, I know the tips said not to spam but its so funn.

Nice concept but man, even without the additional spikes this is already pretty hard

Cool idea and very fun! These fish are hyper intelligent I swear

Nicely polished! I might be just bad but the balancing is very tough, the arrow towers seem kind of weak for how much they cost?

Needs some polish but very interesting! Would love to see a longer version of this.

Cool game! For some of the puzzles I feel like a cheated my way through them haha

I love the idea but the controls are so sticky. I'd love to play a version with the collision is fixed.

This felt like playing terraria summoner only, but with only sentries haha. Only thing is I wish i could move some blocks around, I trapped myself a couple of times :'>

Thank you :>

Thanks for playing! Glad someone figured out how to climb the wall XD, its a perfectly valid strat I tried to leave in lol

Thank you :D

Thanks for the feedback! Yeah I didn't have much time to tweak the timer before the jam deadline came up. Five minutes seemed reasonable while dev-ing but in hindsight thats way too long lol. Maybe if there were features that allowed you to quick retry it'd be better haha

Thank you :D

Thank you! Is a high score chasing game so there isn't really an "end" other than the timer haha. Ton of clones is good though! More loops = more points :>

Thanks for playing and glad the concept was fun for you :D

Thanks for the feedback! A lot of people have mentioned the timer/too many loops issue haha, will definitely fix if I ever go back to this concept.

Thanks for playing! I haven't listened to TheFatRat in ages lol

Thanks for playing! Appreciate the feedback a lot.
A lot of people have mentioned the timer haha, if I were to do it again I'd have to fix that.
For the jump sound do you mean like randomizing a small pitch shift? I'll have to try that in my future projects :O

Thank you for the feedback! The game should be fixed now (fingers crossed).

Thank you for playing! The bug is fixed in the windows version if you'd like to check it out. 

Thank you for the feedback! The cutscene thing is weird, thanks for pointing it out.  | O u O |

Thanks for playing! There is a new post-jam version up you'd like to check it out. Resets are fixed in it ;).