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RShields

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A member registered Aug 08, 2018 · View creator page →

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Unsure if anyone has already posted about this, but here goes.

Certain (older) versions of RPGMaker have a bug where rarely, the game will randomly freeze. This happens because the engine skips frames to maintain a stable framerate (or something like that). The code to do this asks JS for the clock times before and after rendering a frame, and skips frames depending on how long rendering took. JS asks the OS for clock times. However, if the OS syncs its clocks in the middle of rendering a frame, the clock time can go backwards. Therefore, RPGMaker gets confused and thinks it needs to skip negative frames, which it can't handle.

The solution is to open www/js/rpg_core.js, go to line 1872, and change

if (this._skipCount === 0) {

to

if (this._skipCount <= 0) {

The bug also appears in some other (usually old) RPGMaker games, but is fixed in newer versions. And it's really annoying because there's like no information about it anywhere.

Game is called Hills

There is only one hill

0/5 will sue for false advertising