I really enjoyed this! The vibes, art style, and sounds definitely hit that uncanny valley in a great way! The lack of color paired with the unnerving "mission" that the player is given reminded me of Off. Great work!
Witch Calipso
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Absolutely astonishing work! You really nailed that old-school PC games vibe. Collecting furniture and being able to place it around your "home" is pleasantly fun and super cool to see in RPGM! The artwork is just *chef's kiss* and, paired with the sound design and music, just makes for pure eye candy. The story was very well done too and does a fantastic job of showing and not telling. If you were to make a more fleshed-out game done in this style, it would be peak! Awesome job!
I love the concept of this! It feels like a nice blend of Pikmin, Zelda, and Pokémon. The idea of capturing monsters and gaining their abilities makes this feel like a puzzle game, which I'm down for. The artwork is stunning, very unique and charming. Keep up the great work; I would love to see more of this!
This was very charming and cute! Always love a good retro vibe. Also very impressive to get something out in a week while relearning the software! The game does need some balancing with the HP values of the enemies/bosses, but I could see this being a short little game where the player is trying to get as deep as possible before having to leave and restock on equipment. Great work!
As a first attempt at working with RPG Maker, especially an older version of it, you did a great job! I enjoyed the simplicity of this, and just playing an RPGM 2K game was very nostalgic. Definitely keep it up, and I would suggest looking up tutorials to help you better understand the software. Once again, great job and welcome to the world of game development!
Unfortunately, scope creep prevented you guys from getting more work done on this cause something about what I played greatly interested me! I hope ya'll work more on this later cause the art, the vibes, and OH MY GOODNESS THE MUSIC are absolutely stellar! Seriously though, the boss theme was absolute FIRE, like something you'd hear out of Risk of Rain. Great work for what you could get done!
Congrats on your first project! It's a bit rough, but I could tell you put care into this with the strict deadline. The dungeon went on a bit too long, and there were too many enemy tokens that didn't help. I think it would be better if there were fewer tokens yet more enemies per encounter. I feel that would also help make the combat more engaging and difficult. Regardless, the sprite work and enemy design are well done and have a style to them. Keep up the great work!
This one blew me away. The atmosphere, music, art, monster designs, and general gameplay are all phenomenal, and I would love to play a full game of this. It's very difficult, but once I figured out how the combat worked and it's meant to be more of a puzzle than your standard RPG combat, it clicked and felt great to get through it. The final boss's design was absolutely fire as well. Amazing work! This is definitely one of my favs.
I really enjoyed the premise for this game! I hope you continue to work on this because there's definitely something here. The horror vibes are solid and left me a bit unsettled in a great way! I also enjoy the open-endedness of the creature and how you give more power to the player to figure out their own lore. I know English isn't your first language, so if you can get someone to help fix the grammatical and spelling errors, that would help. Great work!
https://drive.google.com/file/d/1sUtIWYRd5yGvnud6_Jt855FRIPkwH_vQ/view?usp=shari...
Updated build. Bug fixes and upgrades all work.
There were a lot of cool mechanics in this, and it was surprising to see such an in-depth character. I played for about 25 minutes, and it was chill fun. I liked how there's decision-making too, and if this gets expanded on more, then I hope those choices will have bigger impacts in the future! Good job!
I can't think of the name of the game that this reminds me of, but I love the vibes. The music I heard was stunning and got me into the mood of the game. I wish there was more of it while exploring the town. The writing is well done. I had to cut my playthrough short, but I'm definitely going to play more later. Great work!
I really enjoy the atmosphere, story, and puzzles! The artwork of the murals is stunning. Unfortunately, after the chess puzzle and I finished walking down the stairs, I got this error and couldn't continue any further. Regardless, I had fun playing this and would love to see the ending sometime! Great work!









