Love it! A good classic dungeon that is extremely usable and with fun tricks. Love the contrast between the very serious presentation (and that gorgeous cover page!) and the humour of it all. Great writing.
Rozaenol
Creator of
Recent community posts
Oh my, that layout is really something! Reminds me of the layout of some games such as Delta Green. That gives it a really strong mystery vibe, that's the kind of adventure I'd love to have nice handouts for to really share that ambience with the players. The writing itself is also very nice. Great work!
Thanks for your feedback!
Yeah, I went for something that was too hefty for the format. I will try to rework the word count as much as possible so it all fits better, but I think I will also create a version that is in a more comfortable format and that also include some content I had to cut!
Yeah, the layout is Explorer's. Absolutely lovely to work with. And you, I absolutely failed in the credits section, my inexperience in the exercise is biting me there: It is cited in the webpage, but will be added on the PDF as soon as the jam ends.
Thanks for your encouraging words!
Thanks for your feedback! All the rumours are supposed to be true, just not presented as objective truths like the facts section, and/or harder to acquire. Maybe the distinction doesn't make much sense though in this case...
I agree for the random encounters. That is a part that I will flesh out after the jam ends.
Just to precise: I didn't mean it as a bad thing for the "PvP" part. Direct confrontation PvP is often bad/hard to run if it's not the direct goal of the adventure; But here it would be more moral differences, since the actions of players towards chaos or order have a much more important impact there than in other more mundane adventure. That might lead to indirect opposition but without animosity, especially since the two champions (and other characters) both seem pretty decent people and are not really at odds with each other outside of their cosmological role. That is a very good scenario in my opinion to remind players that order vs chaos is NOT the same line of moral dilemma than Good vs Evil, and that it requires a much more nuanced take with more balanced results in the end.
That was a hard theme and what an interesting setting you made of it! It seems pretty hard to include in a campaign, and leave a lot to the GM's imagination, but the moral conundrum it will pose the players will no doubt be worth. Might also lead to some "pvp" with different players wanting to influence chaos/law, but without direct confrontation, which are never really desirable. Love it!
Sublime entry. Love the writing of this; The "villain" is compelling, how to stop it too, the Rapture mechanic is narratively excellent: Great tour de force to include that in a Cairn entry. Lot of content/combinations with the different tables, all bringing something interesting. And I love the depthcrawl format; it's not used enough in my taste, so that's right up my alley. This goes in the things I really want to play!
Incredible submission, very evocative settings, I love the clocks tracking Ash and Yalla state of mind. A lot of mystery in the setting, but still well enough to go with and craft an interesting session. Awesome adventure, I'll try to play it if I can!
P.S: Love the reward items, very original with there advantages/setbacks!
