What do you think of changing the controls to a more modern schema where the left stick is responsible for the movement (direction and speed), and the right stick is in control of the shooting and its direction?
A (maybe weird) example would be Children of Morta where no left stick input - no movement, slight tilt - slow motion, full tilt - full speed; and when you tilt the right stick - the character just starts swinging/shooting their weapon in that direction.
IMO, this would make the game more agile and at the same time, thanks to a control schema to which people are arguably more used to, make each match longer and hence let people spend more time in-game.
I’m not sure though how to adapt this schema to keyboard.