Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RowanWhy

21
Posts
2
Followers
4
Following
A member registered May 07, 2025 · View creator page →

Creator of

Recent community posts

I found the threshold for the short click a little bit too quick but overall pretty fun, took me a few attempts and art is nice

Thanks for playing and for your feedback. I did explore showing the next bullet right by the cursor but it looked kind of bad, I was planning to try something else to make it more obvious what the next bullet was but I ran out of time.

Yes, I thought it was intentional haha

Balancing the game proved way harder than I expected, I tried to offset the power of ricochet with it's cost but it was really tricky. Maybe having each ricochet do full damage was a mistake. I appreciate the feedback and I'm glad you liked it!

I tried to manage that via upgrades although the ones that appear in the shop are random so I could see it being annoying if you don't hit any fire rate upgrades. Thanks for the feedback

Thanks for your feedback, glad you liked the ding :)

Simple and addictive, high score table is a big motivator. I love the 2 colour palette!

Nice game! When the wall started moving/rotating it was a very cool moment. I wish my character got strong a bit quicker but I had fun.

Short but sweet, nice job!

Controls and gun feels really nice. I wish there was a bit more of a difficulty curve as I very quickly became disgustingly strong. Was good fun though!

Hardest difficulty was a decent challenge, good job on the balancing. Attack animation did bait me into thinking I could kill the liches

Great art, the all red palette must've have been tricky to work with but the final look is awesome. The idea is also very cool. This is a great entry for the jam

Good point about holding to fire, I must've ignored the pain during testing in the name of the jam :) thanks for the feedback

Nice escalation, lighting effect is really nice. First time I played it got busy quick because I didn't know what was going on, second time I managed to keep the rats under control for a while and then it all fell apart. Fun game!

Nice difficulty curve introducing more and more items, was getting nice and hectic on later levels, good job!

Good challenge, gave it a few attempts until my finger started hurting from spamming 'c'. Might try and beat it later. Art is sick and music goes well

Skeleton running animation was my favourite!

Chill vibes, love this. Incredible art work

This is seriously impressive. Love the core mechanic with the bones determining your cards. Card art is really nice, all the UI and card/bone selection is really smooth. Skeleton summoner is tough but not too tough.

Really nice pixel art and menu. Memory puzzle was my favourite, could make it harder