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A member registered Oct 15, 2015 · View creator page →

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Muchas gracias por añadirnos a tu lista!
ya hemos lanzado nuestra campaña en indiegogo para poder desarrollar mas contenido para el juego final.  Agradeceríamos si pudieses apoyarnos donando o compartiendo la pagina de la campaña.

Definitivamente! Ahora mismo estamos subiendo un DEMO actualizado a la ultima versión para descargar aquí en itch.io y dentro de los próximos días lanzaremos una campaña de crowdfunding en indie gogo para poder financiar la versión final del juego.
aun así  LANZAREMOS LA VERSIÓN BASE DEL JUEGO EN STEAM A MEDIADOS DE AÑOS independientemente de si la campaña en indiegogo se funda o no.

Hello, Yes, ther is a way to change the sensitivity. While in the character selccion screen, you can adjust de number in the lower area of the screen to increase or drecrease the sensitivity using your mouse. When using a gamepad, use the right analog stick to change that number.

Thanks for your feedback. We will try to make changes to make the game system clearer, and we agree with you that the defeat condition is not so intuitive at first.
Our intention is that the game is something quick in his actions, but we will try to make it clearer.
thanks for your support.

Thanks for trying the game out, the match ends when a gem hits the paddle but the IA right now is very basic so it just follows the ball and hits it with an angle, so is kinda random when it plays well or don't. We hope you look forward to future updates as we fix more things up including the IA.

Thanks for commenting, we're updating NWJS and making more clear how to play with the keyboard, the game right now is designed to work with a physical mouse, sadly we don't have a touch screen to test but we'll see what we can do in the future.