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Rotorcross

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A member registered Feb 27, 2016 · View creator page →

Game

Recent community posts

You should, when using an actual transmitter, have the endpoints set to -1,1. This will give you full range. After that, you must manage to make full range of the your transmitter. This is all dependent on how your transmitter is giving the computer its signals, and how the computer (and the software you're using to connect the transmitter) is interpreting your transmitter's input. Rotorcross can only take a maximum from -1 to 1 of the OS's game controller interface.

Great suggestion. I didn't know about this, so I'll be looking into it. I'll update you when I figure out how to integrate it, unless someone else gets to it first.

(Edited 1 time)

This is not a priority. At that rate, it takes only a couple minutes for a download. But when we make 'rotorcross live', then we'll need to rethink this server situation ;). Thanks for the input.

(Edited 1 time)

Sound is needed. I didn't have time. The physics can be better. Air resistance is high on a multirotor. I'm guessing it will not fall faster than a cat :). The propeller's thrust will determine max velocity. Thanks for the feedback!

Thanks for the feedback! I've uploaded a fixed version. Download the new one and get flying!