So far knocking the atmosphere out of the park, great presentation and direction. Current issues are that while I can tell what the player is supposed to interact with, it is quite hard to tell what exactly is happening or if anything is at all. I expect that to be shown better once past the pre-production though, so great work so far!
Ros and Los
Creator of
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This is a nice core to build around here. It is barebones at the moment but I am interested to see how the puzzles and transforming terrain will turn out. I will admit that I was stump for a minute at how to move the textbox along but that was muscle memory working against me, I am far more used to the interact button also being used to continue dialogue. Keep at it!
This is a nice core to build around here. It is barebones at the moment but I am interested to see how the puzzles and transforming terrain will turn out. I will admit that I was stump for a minute at how to move the textbox along but that was muscle memory working against me, I am far more used to the interact button also being used to continue dialogue. Keep at it!
The artwork is amazing - the druid, the hedgehog, the colors. I like that it is familiar game mechanics too; I feel comfortable from the start with what I need to do to get ahead and to win. I think this makes it more likely to be successful and gain lots of users.
Needs improvement - Needs a bit more explanation of why the trees/nature protect the environment vs. just putting up a wall or tower there, in order to keep with the theme of the jam. This will also help with a call to action - what exactly is “attacking” and why do we need more trees or nature to protect us from it? You don’t want it to be preachy but maybe a bit more clarity would be good. Overall, looks like a great game so far - simple, fun and visually appealing!
I love it! Music is nice, moving surf of beach and art is peaceful, even with pollution, but it’s easy to play and see how your simple actions can create bigger actions. Others see you, want to get involved. The premise is simple but it’s very effective.
Needs improvement- the player is a bit hard to direct, at least on mobile, and the flat 2D design that flips is a bit distracting.
The world you have imagined for this game is rich and inviting and the idea that breath is the game mechanic is certainly innovative. I am excited to see how this comes together as the production moves along. The documentation and work put in so far is intensive and clearly passionate. I must be honest, I had a hard time following how the game will play exactly. I like the idea of the harmonica; I think it innovative and I love rhythm games.
I can tell that you have a clear, well-developed, detailed vision for this game but it may be too detailed for the scope of the jam. I look forward to seeing it as it comes together.
First, this sounds like a game I would love playing. I love platformers with puzzles and interesting mechanics, and it seems that you have those down. I think it fits the theme of the jam very well and the idea of a robot as the delivery for the seeds as redemption is terrific. My concern would be that the game seems quite robust and with so many different mechanics for each different plant, etc. that the scope might be too much for the jam. However, if you can manage the production well, I think this is a strong game submission. I look forward to playing it.
I think a tycoon-style game sounds engaging and popular and I like the idea of upgrading robots to rebuild the planet. These games are quite popular and using this genre to educate or expose people to climate issues is smart. I think there is a lot of room to cover climate issues and so many ways you might restore Earth in a positive manner, but I have many questions. As the player is remote, how closely will they get to see the habitats that are restored? Are there choices in how to restore different areas, i.e. resilient vs. fragile environments? I do think this has the possibility of a great game; I hope to see more details about its game play, climate decisions, and production progress.
This seems to be a great concept, both in keeping with the jam theme, climate issues, and as a compelling game that lots of people would want to play. The idea of mini-games is brilliant and would work great in the overall concept of planet Earth and climate change. There is not a lot of info currently on what those mini-games would consist of, but I look forward to seeing more as the production moves forward. It does seem like a big project for a jam, so maybe consider just a minimal number of mini-games so as not to get overwhelmed. I also think balancing the fun factor with climate catastrophe could be difficult; I hope you find a good way to do that.