For a long time most JRPGs are centered around reaching a macguffin but what if it was more so centered around getting a player to not play or to quit by making them understand letting go and not fighting for something that "might" save everything and instead going for letting go and quitting the journey (or something like that)
RoryRoarea
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A member registered 27 days ago · View creator page →
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A game where you have to balance a tower while avoiding natural disasters
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itch.io Community » Game Development » Get Feedback · Created a new topic JRPG-Style game centered around Letting Go
