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Roroot

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A member registered 6 days ago · View creator page →

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Thank you so much for your feedback! 

Yes, sorry, I admit I left that rule a bit vague. From my perspective, it only applied during build. At one point, I considered requiring that it apply both during build step and throughout the game, so that if you removed a shareholder from the recycling sector, you’d have to shut down a mill. But that might be too restrictive. I was thinking that the “to the Director’s Office” step which comes second in the order of Birdsong actions and means that any shareholder you want to move spends a turn giving no bonuses before you can reassign them, would be a sufficient constraint. What do you think about that?  

Hi Antricho, Thank you for your question.
1 : It's very simple for the item slot. You can considere you have the same slot as usual on the faction board (the one in up right corner) but it's on the meeple Ball. There is only 1 slot on it. Rats and vagabonds don't just have to be in a clearing with your pieces to steal the item, they have to be in the clearing where the Ball is. And if the Ball reaches a mill, the item is destroyed. I wanted to create a countdown effect.
2 : Yes sorry, I wasn't very clear  on that point. All cards are identical because each player can only have 1 warrior on your board, in other words, each player may be a shareholder only once.  (There are maximum 6 players in a Root game, you + 5 players)  However, the sector in which the beetles place their warrior does matter. He will benefit from the effect corresponding to the sector to which he is assigned.

3 : The cost for a player to give you a warrior is 1VP and the same way around