Sounds good! I no longer have access to the forums because the password reset email no longer sends. So I thought I'd mention it here since I got your attention now: I was playing around with scaling layers and sprites, and I was thinking it would be cool if there was a "scale world" function built into Tilengine. Right now I'm calling TLN_SetLayerScaling on each individual layer in my world, and then calling TLN_SetSpriteScaling on the sprites, but this isn't really getting me anywhere because the sprites obviously don't stay with their position in the world, they just get smaller or bigger on screen. It would be very nice if there was a built in function that would scale the whole world at once keeping where the sprites would be in the world instead of on screen, and maybe we could have it scale to an anchored point, for instance a sprite's position or a certain area of the world's position? Love to hear your thoughts on this! Enjoy your holiday!
RootBeerKing
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A member registered Apr 05, 2017
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Tilengine community · Replied to programaths in That may help you using this library with Clion/Cmake
Tilengine 2.9.4 - improved layer queries comments · Posted in Tilengine 2.9.4 - improved layer queries comments
Hello, I just bought and installed the latest version(6.3), upon opening the game creator I clicked on the custom console button and was taken to this screen https://i.gyazo.com/8b05efdc7feba8cc6604a4c29ea309fe.png, clicking on the buttons at the top does nothing. Is this a bug? What am I doing wrong?