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RootBeerKing

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A member registered Apr 05, 2017

Recent community posts

Sounds good! I no longer have access to the forums because the password reset email no longer sends. So I thought I'd mention it here since I got your attention now: I was playing around with scaling layers and sprites, and I was thinking it would be cool if there was a "scale world" function built into Tilengine. Right now I'm calling TLN_SetLayerScaling on each individual layer in my world, and then calling TLN_SetSpriteScaling on the sprites, but this isn't really getting me anywhere because the sprites obviously don't stay with  their position in the world, they just get smaller or bigger on screen. It would be very nice if there was a built in function that would scale the whole world at once keeping where the sprites would be in the world instead of on screen, and maybe we could have it scale to an anchored point, for instance a sprite's position or a certain area of the world's position? Love to hear your thoughts on this! Enjoy your holiday!

I tried starting in full screen, and the screen is blank until I switch to windowed mode. 

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Seems there is a bug in this version with windowed mode. Graphics aren't showing until you switch to full screen, then they show up again if switched back.

I think it's just a bug with Tilengine. cause this wasn't happening on older builds. Hopefully marc can fix it soon :)

The full screen bug is a problem with Tilengine it's self?

I tried compiling the QueryLayer sample and when I opened the .exe it closes right away. I'm able to compile all the other samples just fine, and the latest version of Tilengine is installed. Please help.

Pixel Vision 8 community » Help · Created a new topic Not working?

Hello, I just bought and installed the latest version(6.3), upon opening the game creator I clicked on the custom console button and was taken to this screen https://i.gyazo.com/8b05efdc7feba8cc6604a4c29ea309fe.png, clicking on the buttons at the top does nothing. Is this a bug? What am I doing wrong?