Thank you for this series, Had to purchase this out of respect of what you are doing here and the value I am getting from it.
I know I am about to aske the time old (tech age at least) cliche... Is there any way to get in touch with you to discuss a problem I am having with updating and moving the camera when I change boundaries?
The original one made in the tutorial works like a charm for me, but I have tried to add another boundary to move to, I can move the player between fine with no issue, but only sometimes will the camera move along with the player, the MapPosition controller is shared across these TransferObjects and i cannot figure out why it works perfectly for one set, and on the second set work 50% every time and occasionally 100% (player always gets transformed, the boundary updates, but the camera does not always follow). I duplicated the original boundary and resized the correct polygon collider. I have debugged the MapPosition methods and they all run as expected. I'm definitely missing something but not experienced enough with what is happening under the hood to figure it out.....