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Ronkember

5
Posts
A member registered Oct 04, 2021

Creator of

Recent community posts

Oh wow, I was just playing the original version! I'm excited to try this out :D 

Excuse me asking here as well, but would you be interested porting this game to the PlayDate system (which also support Lua based code and had Pico-8 games like Celeste classic ported)? It would do well on its store too I'd expect!

What a great game! Would you consider porting it to the PlayDate system? I heard the process is manageable, the biggest change being creating art asset variants in 1 bit color scheme.

Tactical RPGs are a current gap in the PlayDate catalog, and I think this game would be a perfect addition!

What a great port. Can you give a bit more information on the port process? How hard would it be to port other pico games to PD?

so far it only happened when I defeated the cpu 1v1, with the shot from me. Custom game, not survival. However, it only happened 4 times out of 5, so it doesnt seem guaranteed.

Just bought in catalog, and I'm happy with it! However, routinely the enemy is declared winner when they are defeated. Also, some challenge maps would be very welcome additions to this game! Targets only reachable by crank missiles or clever terraforming, or defeating enemies with a weird arsenal would be interesting and hopefully relatively easy to add.